Tag: Justice Smith

Dungeons and Dragons: Honour Among Thieves (2023)

Dungeons and Dragons: Honour Among Thieves (2023)

Delightful fantasy action-adventure, well-made fun that leaves you with a warm glow inside

Director: Jonathan Goldstein, John Francis Daley

Cast: Chris Pine (Edgin Darvis), Michelle Rodriguez (Holga Kilgore), Regé-Jean Page (Xenk Yendar), Justice Smith (Simon Aumar), Sophia Lillis (Doric), Hugh Grant (Forge Fitzwilliam), Chloe Coleman (Kira Davis), Daisy Head (Sofina), Jason Wong (Dralas), Bradley Cooper (Marlamin)

I can’t be the only person who had low expectations heading into Dungeons and Dragons: Honour Among Thieves. A swords-and-spells epic based on a game that is a by-word for geeky sadness? No wonder quite a few people said “count me out”. Well, they were wrong. D&D: HAT is a left-field treat, a bouncy adventure that is both loads of fun and also true to the spirit of the original game, full of content for fans while welcoming newcomers with open arms. This is the sort of treat that years from now people will remember as one of the best adventure films of its era.

Set in the world of Dungeons and Dragons – and don’t worry about the overwhelming backstory and cultures of this sprawling role play game, they only intrude when essential to the plot – our heroes are crooks-with-hearts-of-gold: former-Harper (a sort of heroic knight) turned thief Edgin Darvis (Chris Pine) and his best friend, barbarian warrior Holga (Michelle Rodriguez). They’ve been banged up in an arctic prison after a job-gone-wrong, escaping only to discover they were betrayed by oily conman Forge (Hugh Grant), who has used their incarceration to turn Darvis’ daughter Kira (Chloe Coleman) against them. To win her back – and find an amulet that could bring Edgin’s late wife back from the dead – they assemble a team for a dangerous quest. One that could become even more dangerous, since Forge is in league with evil red witch Sofina (Daisy Head).

Perhaps the best thing about D&D: HAT is that it never takes itself too seriously, but also never laughs at or looks down on its source material. It sounds easier than it is: pulling off this sort of trick is extremely hard. Lean too far one way, and the jokes can suggest the cast and crew feel contemptuous about what they doing; go too serious, and the po-faced treatment of a parade of silly names and gobbledegook backstories practically invites the viewer to laugh at it. D&D: HAT though is bouncy entertainment that knows exactly when to ease off the gags for moments of drama, danger and emotion to really land. If you’d told me I’d get a bit choked up watching the end of a role-play game adaptation, I’d have said you were mad.

Pretty much every scene provides a little piece of comic business that delights, almost all of them perfectly executed by a director and cast whose affection for the original material shines out. Watching D&D: HAT you get the impression it must have been fun to make – and to successfully make that sense of fun be shared by the viewing audience is a real challenge to pull-off (take a look at the horrific Thor: Love and Thunder). But there is a real charm here that means emotional plots about loss of a partner, father-daughter divides, broken marriages, traumatised children and persecuted victims carry real impact because we invest in the characters.

That’s in large part due to some knock-out performances of comedy vigour. Chris Pine is the perfect lead for material like this: charming and fun to be around, witty without ever trying too hard (he’s the master here of the throwaway pun) but skilled enough to make us see the heart and yearning below the surface of a fast-talking trickster with a line for everything. He sparks wonderfully off the gruff Michelle Rodriguez, whose surliness hides depths. Fellow gang members Justice Smith and Sophia Lillis (both Americans juggling, it has to be said, very good accents) match them perfectly, turning potentially one-note characters into heartfelt heroes.

D&D: HAT also manages to be true to the spirit of playing games like this. Goldstein and Daley wisely avoided the obvious idea for a film of D&D (“people playing the game in the real world are sucked inside it!”) to instead create the wild, improvisational tone of the game where your decisions guide the narrative. Like gamers, our heroes are a disparate collection of people and species, all with different skills that complement and conflict, given a loosely-defined mission and responding to unexpected curveballs thrown at them by the invisible game runner (the scriptwriters and directors) that keeps them on their toes.

It also captures the way best laid plans in the game can go awry (a portal in a picture, foiled by a picture falling face down onto a stone floor) or how a sudden unlucky movement (or random dice roll) can lead to disaster – a moment perfectly captured where a laboriously detailed series of instructions about crossing a bridge are rendered moot when a character absent-mindedly places a rogue foot on the first stone and instantly collapses it. The characters have a constant feeling of flying by the seat of the pants, much like D&D players often do, and D&D: HAT wonderfully captures this improvisational wildness on screen.

It’s also a very entertaining spells-and-swords romp. There are some great set-pieces, not least a sequence in a sort of lava-filled mine (with the inevitable dragon – both dungeons and dragons make several appearances throughout) and a wild and crazy chase through a death-filled maze arena. The film throws in some inventive Ocean’s Eleven style trickery to get out of difficult situations. In all these moments the cast’s energy, likeability and blend of wit and heart makes each development sing and ensures even routine plots (Can wizard Simon overcome his self-doubt? Can persecuted animagus Doric learn to trust?  Can Holga learn to be honest to the people she loves? Can Edgrin learn to put other people’s needs first?) become tender and engrossing plotlines.

It bounces along perfectly, all hugely entertainingly and with a real winning charm. It spices things up just right with some brilliantly engaging comic turns: no one does slimy insincerity better than Hugh Grant (hysterical), while Regé-Jean Page is a revelation as a hilariously earnest super-powered knight, the only character who really speaks like you sort-of-expect a po-faced D&D character to. Above all, it’s huge fun with a lot of heart. I’ve seen it twice and it knocks spots off almost every other blockbuster for the last couple of years, being purely enjoyable, clever, funny and sweet.

Jurassic World: Dominion (2022)

Jurassic World: Dominion (2022)

It squeezes so many characters in, it totally forgets to make room for plot, invention or anything new at all

Director: Colin Trevorrow

Cast: Chris Pratt (Owen Grady), Bryce Dallas Howard (Claire Dearing), Laura Dern (Dr Ellie Sattler), Jeff Goldblum (Dr Ian Malcolm), Sam Neill (Dr Alan Grant), Isabella Sermon (Maisie Lockwood), DeWanda Wise (Kayla Watts), Mamoudou Athie (Ramsay Cole), Campbell Scott (Dr Lewis Dodgson), BD Wong (Dr Henry Wu), Omar Sy (Barry Sembène), Justice Smith (Franklin Webb), Daniella Pineda (Dr Zia Rodriguez)

As I was leaving the cinema, I heard a twelve-year old talking about which of the dinosaurs in the movie was their favourite. Then they said: “it was a bit samey though wasn’t it?”. I’m not sure I can beat that precocious nail-on-the-head judgement. Nothing happens in Jurassic World: Dominion you’ve not seen many times before in the franchise. Underneath the flash, Jurassic World: Dominion is a tired retread, crowbarring in references from better films left, right and centre, all to hide that there are no new ideas here.

Owen Grady (Chris Pratt) and Claire Dearing (Bryce Dallas Howard) have dedicated their lives to protecting human clone Maisie Lockwood (Isabella Sermon) from the grasp of corporations. When she’s kidnapped by foot-soldiers of clearly-evil-corp BioSyn (they even have “Sin” in their name), they pull out all the stops to get her back from BioSyn’sNorthern Italy research compound. Meanwhile, Drs Ellie Sattler (Laura Dern) and Alan Grant (Sam Neill) are investigating genetically modified locusts which are destroying every crop in the Southern USA – except those using BioSyn seed. All roads lead to that Italian compound – where Dr Ian Malcolm (Jeff Goldblum) is employed as a contrarian philosopher – to try and stop BioSyn’s nefarious schemes.

You know what struck me when I wrote that summary? I didn’t use the word dinosaurs. The prehistoric beasties are pretty superfluous. Sure, they down a plane and our heroes dodge them in various places (BioSyn’s compound doubles as a dinosaur refuge). But, seeing as the last film ended with dinosaurs escaping into the wild and becoming part of our everyday lives… this sequel takes the concept nowhere. Bar an opening news report montage (showing, among other things, pterodactyls – yes, I know they’re not dinosaurs – stealing a bride’s bouquet) and a Star Wars style under-ground market where dino-pets and fighting-pit beasties are traded on the black market, Dominion finds almost nothing to do with this.

In fact, Dominion struggles to find anything to do at all. It’s an extremely loosely plotted mess of a film that feels like two vaguely (very, very vaguely) connected plotlines rammed together in a way designed to shoe-horn in as many legacy characters and call-backs as possible. Laura Dern gets the bulkiest (and only plot essential) role among the returning trio. Sam Neill feels dragged along for the ride (Grant serves literally no narrative purpose) and, while Goldblum gets most of the best lines (delivered in his trademark, improvisational oddness), Malcolm merely splits the role of “inside man” with another character so cursorily introduced and vaguely motivated he feels like he was only there because covid made some of the other actors unavailable for parts of the filming.

The legacy framing is so lazy that all three of these characters essentially wear the same costumes as they did in Jurassic Park. Everyone in universe seems to know who they are (Which I find highly unlikely) and the film bends over backwards to introduce clumsy links between them and the characters from the first two Jurassic World films in ways that feel forced.

The film slowly consumes itself with references back to previous films, linked by sequences that feel ripped out from other hits. Owen and Claire’s opening plotline plays out like an odd Mission: Impossible spy thriller, including a Bourne-ish roof top chase (with Owen haring away on his trademark motorbike from killer velociraptors – the film’s only exciting set-piece, and even that is ripped from other films) with Claire transformed into a semi-adept free-runner. The dino-market is essentially Mos Eisley, by way of that Kamono Dragon fighting pit from Skyfall. By the end a host of famous set-pieces from Jurassic Park and Jurassic World are effectively re-staged or openly referenced and props (such as Nedry’s shaving foam can) are reverentially pulled out.

Any interesting ideas raised are swiftly crushed. Maisie’s concern that, as a clone, she isn’t a real person is fascinating, but the film forgets it in seconds. The villain (a neat Steve Jobs parody from Campbell Scott) spends a fortune capturing Maisie – but when she escapes (thanks to a key to her cage being helpfully left on a table in front of her) he makes literally no attempt at all to recapture her. It’s stressed to us that the whole world is looking for Maisie and that if she is found it will be dangerous for her – by the end of the film she’s doing a press conference and no one gives a damn. The moral implications of a ‘mother’ cloning herself and curing her clone child of a life-ending disease in the womb, is thrown on the table and then ignored.

The whole film revolves around ridiculous coincidences. Villains run away and then helpfully return to ludicrously unsafe places, purely because the plot requires it. Stupid decisions are made right, left and centre. Plot armour ruthlessly protects the expected. The dinosaurs are just irrelevant set dressing: we are told no less than three times the Gigantasaurus is “the biggest hunter there’s ever been”: solely to build up an inevitable face-off with the T-Rex. The deadly locust plot is such a naked attempt to motivate shoe-horning in legacy characters, the film doesn’t even bother to explain what it’s about or what the baddies plan was.

At one point Laura Dern says something to the effect of “we shouldn’t live in the past, we should aim for the future”. Imagine if this slightly lumpen rehash of its better predecessors had done the same.

Jurassic World: Fallen Kingdom (2018)

Chris Pratt comes face-to-face with an old friend in Jurassic World: Fallen Kingdom

Director: JA Bayona

Cast: Chris Pratt (Owen Grady), Bryce Dallas Howard (Claire Dearing), Rafe Spall (Eli Mills), Justice Smith (Franklin Webb), Daniella Pineda (Zia Rodriguez), James Cromwell (Sir Benjamin Lockwood), Toby Jones (Gunnar Eversol), Ted Levine (Ken Wheatley), BD Wong (Dr Henry Wu), Isabella Sermon (Maisie Lockwood), Geraldine Chaplin (Iris), Jeff Goldblum (Dr Ian Malcolm)

I don’t care how old I get. I still love those dinosaurs. Doesn’t everyone? And of course what’s better than seeing dinosaurs munch down on them what deserves it? Well you got plenty of that in Jurassic World: Fallen Kingdom, which throws everything it can at the screen and is enjoyable enough, even if it feels a little like one for the money.

It’s been five years since the events of the first film, and the old Jurassic Park is now abandoned and the whole island given over to the control of the dinosaurs. In what you have to say is a pretty damning indictment of InGen’s planning (but then they really planned nothing well on this whole project) turns out the whole island is actually a volcano and, yup, she’s gonna blow. Claire Dearing (Bryce Dallas Howard) is leading a campaign to win government support for saving the dinosaurs, when she is recruited by Eli Mills (Rafe Spall), chair of a charity foundation set up by ageing businessman and park co-founder Benjamin Lockwood (James Cromwell) to lead a ‘Noah’s Ark’ mission to the island. But they need the help of Owen Grady (Chris Pratt) to find Blue the last surviving member of his Velociraptor pack. Arriving on the island howeer, they find not everyone can be trusted.

Jurassic World: Fallen Kingdom plays like a remix of events and moments from each of the earlier films. So you more or less get exactly what you might expect, and the film never really surprises you at all. You have a dangerous mission on the abandoned island (Jurassic Park III), dangerous chases in a lab (Jurassic Park), a bioengineered super dinosaur running riot (Jurassic World), dinosaurs on the main land (The Lost World) and businessmen with ulterior motives (all of them). None of the sly wit and the relatively patient build-up of Jurassic World is really present here: instead we are almost immediately thrown into an island literally exploding, and the film gets bigger and bigger from there (even if it doesn’t get better).

JA Bayona directs this with a breezy professionalism, with a decent sense of pace and some well-constructed tension sequences. There are some decent call-back jokes, not least to Claire’s far more appropriate choice of footwear. The film also gets some decent material out of exploring the back story of Owen’s bond with the velociraptor back, not least his parental bond with lead velociraptor Blue. It makes for some interesting emotional material, but it’s a shame that this never really feels like it plays back into any broader theme in the movie. There is some stuff in there about parental bonds (Lockwood and his granddaughter, Wu’s plans to have Blue “mother” his latest super dinosaur abomination) but it doesn’t go anywhere.

That’s part of the problem of this film: it goes nowhere we haven’t really been before. Even the beats of wonder as people go “oh wow that’s a dinosaur” feel repeated and tired – the first moment even revolves around a brachiosaurus, just as the same moment did in the first film. Bayona does however draw some heart rendering material from the dinosaurs running vainly from death in the volcanic eruption – most notably from a brachiosaurus tragically bellowing in despair as it is engulfed in volcanic gas. 

But it’s all pretty samey. And the plot moves at such a lick that it actually starts to feel a little bit silly. So of course Owen and Claire are persuaded in minutes to go back to the island. Of course they are betrayed in the first few minutes. Of course the island starts to erupt almost as soon as they arrived. Everything happens at this crackerjack pace, that actually starts to make things feel even more cartoonish than a film about a load of man-made dinosaurs feels like to start with.

That’s on the top of the fact that none of the new characters make any real impact – most of them might as well have “Trope” or “Plot Device” written on their faces. The villain stands out a mile away the instant he appears. His main henchman is so nakedly untrustworthy, you marvel Claire and Owen even consider going on the mission with him. The comic relief character is insanely annoying. Countering this, Chris Pratt plays off his charisma extremely well to remain a very magnetic hero, and I think Bryce Dallas Howard gets much more to play with here as a Claire far more plugged in and competent than in the first film.

But the atmosphere of affectionate nostalgia, and delight that powers the first film so well and makes it (for my generation) such a huge joy to watch, with its tongue-in-cheek but also smart and not-overly-done fanboy style, is missing here. This feels more like a film assembled by people who have seen all the films and basically wanted to box tick everything you might expect to see. It’s not really trying to do something different, it’s just treading water.

But despite all that, it’s still quite good fun.  That’s the odd thing. Yes people in it behave with staggering stupidity and the film doesn’t offer any surprises (the dinosaurs have clearly read the script when planning their meals). Yes it’s derivative and unoriginal. But I still rather enjoyed it. It’s lacking in any inspiration or (you feel) the sort of genuine affection Colin Trevorrow brought to it, but you know it’s good enough. Whether good enough is good enough is of course another question.