Tag: Noble Johnson

The Navigator (1924)

The Navigator (1924)

Keaton is cast adrift in a film that is all gags and no story or stakes and not the better for it

Director: Buster Keaton (& Donald Crisp)

Cast: Buster Keaton (Rollo Treadaway), Kathryn McGuire (Betsy O’Brien), Frederick Vroom (John O’Brien), Noble Johnson (Chief), Clarence Burton (Spy)

Buster Keaton claimed The Navigator was his best film. With all due respect he’s wrong. The Navigator was born out of the ahead-of-its-time failure of Sherlock Jr. When that marvel of cinematic invention didn’t land with audiences, Keaton played safe. He put a lid on the tricks and focused on the gags. In fact, he cast himself away in a boat with only Kathryn McGuire for company and they told jokes for 45 minutes. That’s the basics of The Navigator and, for me, the lack of plot, stakes or character ends up in a much weaker film.

Buster is Rollo Treadaway, a rich sap, who one day decides to get married and books the honeymoon before he’s asked his planned intended Betsy (Kathryn McGuire). When she says no, Rollo goes on honeymoon anyway but in a confusion at the docks ends up on the wrong ship, The Navigator. It’s owned by Betsy’s father – but spies for a foreign power plan to set it adrift. In further confusion, Betsy also ends up on board and she and Rollo wake-up drifting at sea. How will two pampered rich people work out how to look after themselves on a deserted ship?

The Navigator keeps things simple, cranking up the jokes in a film much closer in spirit to his shorts, all designed to be easy to digest and just tickly the funny bone. You feel they genuinely did just cast the ship out to sea and waited for Keaton to work out as many gags as he could until the camera ran out of film. Donald Crisp was hired to direct the dramatic stuff, but Keaton quickly realised he didn’t need him and didn’t like Crisp’s vague prologue about wicked spies (he was right, it’s totally forgettable unlike the equivalent opening of Our Hospitality) so set off to sea without him. (Crisp makes a visual cameo as the painting of the ship’s captain that swings in front of a porthole).

There are, for me, three key gags that work in The Navigator. Rollo’s spontaneous decision to get married (based on seeing a happy couple outside of the window), after which he distractedly bathes fully clothed then gets his chauffeur to drive him to Betsy’s house – on the opposite side of the street (the car does a big circular loop across the street). After the rejected proposal he informs the chauffeur, he needs a walk home to clear his mind.

This is, in many ways, the funniest, most inventive moment in The Navigator. It’s a great little showpiece as well for the (passionately not-getting-married) Kathryn McGuire and the finest example of Keaton’s capacity for easily led saps, overwhelmingly influenced by things they see around them. It’s the part of the film I enjoyed the most and its over after ten minutes.

The Navigator starts to drift as soon as it heads to sea. There is some neat camera work that suggests the haunting emptiness of the ship (it’s so vast we get an amusing series of visual jokes as Keaton and McGuire consistently miss bumping into each other while walking around it), but where other Keaton films would have explored more the ghostly darkness of this technological marvel (or the oppressive nature of it emptiness) The Navigator largely shies away from this.

The best sequence on the ship follows McGuire and Keaton’s attempts to cook a meal in a massive galley, hampered by the fact that (a) everything on the ship is set-up to cook for hundreds not two and (b) the two pampered souls have no idea how to open a tin can or boil a kettle, let alone cook a meal. Three potatoes are thrown into an enormous vat. Keaton goes through a series of trial error involving drills and carving knives to get into tins. McGuire can’t work out that sea water isn’t drinkable or how much coffee is needed for a cup. They are both befuddled by fish (which they basically eat raw) and can’t find cutlery so make do with kitchen utensils. It’s a sharply observed, well-constructed scene.

But other than this, the film struggles with a series of gags that rather disappoint. There is a painfully overlong underwater sequence where Keaton wrestles with a fake swordfish. There is a lack of Keaton’s trademark physical stunts (aside from a bit of business with a deckchair). An encounter with an island tribe – a bit uncomfortable today to watch these Black-skinned savages – is overlong and heads into a siege that is never particularly funny (other than a gag of Keaton accidentally dragging around a miniature cannon that no matter where he turns is always aimed at him – a gag later lifted for Jar-Jar Binks in The Phantom Menace).

The main problem I have about The Navigator is that this bag of gags never engages me because the film isn’t about anything. Neither of these people feel like real people (and, lord knows, Keaton characters were often lightly-sketched comic roles, but this is ridiculous), the film has no stakes and has no plot momentum, drifting like the boat they are stuck on. I need more for a comedy, to feel invested. Without that investment, it’s just stuff happening. A Keaton’s I won’t revisit. It was, however, his biggest hit. What do I know?

The Most Dangerous Game (1932)

The Most Dangerous Game (1932)

Manhunting takes on a new meaning, in this punchy, influential horror-thriller that launched a whole genre

Director: Ernest B. Schoedsack, Irving Pichel

Cast: Joel McCrea (Bob Rainsford), Fay Wray (Eve Trowbridge), Robert Armstrong (Martin Trowbridge), Leslie Banks (Count Zahoff), Noble Johnson (Ivan), Steve Clemente (Tartar), William Davidson (Captain)

It’s man of course. Adapted from Richard Connell’s iconic short story, The Most Dangerous Game sees famous big-game hunter Bob Rainsford (Joel McCrea) washed up on jungle island in the middle of the ocean. He finds a Gothic castle, home to White Russian aristocrat Count Zahoff (Leslie Banks). Zahoff is an overblown egotist with a hunting obsession. He seems an urbane, generous – if sinister – host. But what’s behind that locked iron door? If he’s such a passionate hunter where are all his trophies? And why do people keep getting ship-wrecked and disappearing on his island?

The Most Dangerous Game is staged in a trim 63 minutes, with much of the first half being build-up towards the extended chase sequence that fills it’s second half. The film kickstarted a genre of “manhunt” films, which would take its ideas (and violence) much further. On its release, many of the shots of Zahoff’s human trophy room (with its mounted and pickled heads and his grim, wry commentary of the fates each met on his hunt) were cut, and the first victim, drunken buffoon Martin Trowbridge (Robert Armstrong) is killed off camera. That’s not to say the violence is avoided as the film’s final battle features snapped spines, stabbings and death by bloody-thirsty hounds.

It all makes for an exciting film, told with whipper-sharp pace. This is especially surprising considering how relatively slowly it starts, with Rainsford and his friends chatting about the ethics of hunting (oh the irony!) on their luxury yacht before it sails into Zahoff’s booby trap. Any idea we are in for a staid journey is quickly dispelled as Rainsford’s two fellow survivors are swiftly gutted by sharks, forcing him to swim for shore and the striking, immersive jungle set.

The Most Dangerous Game was shot on the same sets as King Kong – either concurrently or as a test for design work for that classic, depending on who you ask. Schoedsack would go on to direct that – and bring along Wray, Armstrong and several other members of the cast – and TMDG is a wonderful initial try-out for Kong. You can even recognise shots and settings from that film, while the film’s wonderful use of tracking shots, careful editing and superb whip-pans as hunter and hunted charge through the bushes makes for brilliant dramatic tension in its own right.

That’s after we’ve had the odd gothic, horror-tinged oddness of Zahoff’s castle. Zahoff’s trophy room is somewhere between medieval torture chamber (a sort of iron maiden device seems to be the main persuader Zahoff users to get guests to join in ‘the game’) and haunted house, with pickled heads bubbling in jars. The house itself is intimidating, huge in scale with rooms decorated with blood-thirsty hunting tableaus inspired by myths and legends.

It all matches Zahoff’s own OTT grandness. Played, in a remarkable film debut, by Leslie Banks, Zahoff is a truly iconic villain. Banks, a war veteran with striking scars and half of whose face had been paralysed, is a mesmeric, captivating presence whose eyes shine with obsessive indifference and sadistic glee. Spending his nights pontificating to his guests – who he treats with snobby disdain – he’s also a braggart and a cheat. He talks a good game of giving his guests a “fair chance” – but arms them only with a knife, while he has a bow and arrow and rifle (not to mention a team of dogs and three burly, violent, Tartar servants). Banks plays the role to the absolute hilt, dressed in stormtrooper black, a riotous operatic grandness just the right side of camp, relishing every second.

He soaks up most of the interest in the film. Joel McCrea is left with little to do but to look wary – although the revenge-soaked fury he returns with in the film’s violent denouement is effective. Fay Wray adds a lot of charm to the film in this early trial as scream queen. Robert Armstrong tries the nerves a little too much as her drunken brother, overplaying the comic stumbling. But the relative grounded normality of McCrea and Wray is needed for us to stick with them when they are reduced to fleeing through the jungle to escape the maniacal eyes of Banks.

Zahoff of course wants to get the respect of noted hunter Rainsford, but that doesn’t stop him frequently cheating in their battle of wills. He’s smart enough to dodge Rainsford’s traps, but doesn’t hesitate to unleash his hounds or leave (what he believes to be) the killing blow to someone else. It’s a nice beat to remind us that, for all his big speeches, Zahoff is an inadequate bully desperate to be the legend he claims to be.

It’s something we grow aware of throughout the film’s momentum packed second half, essentially a wild chase through the jungle with Rainsford and Eve desperately trying everything to stay one step ahead (the original story didn’t include a female character, but it’s a wonderful insertion which helps humanise Rainsford considerably compared to Zahoff). The unrelenting action, expertly shot, is undeniably exciting (even if we expect, based on its successors, a higher number of innocents being chased to meet fatal deaths) helping to make TMDG one of the most influential B-movies around.