Tag: Vin Diesel

Saving Private Ryan (1998)

Tom Hanks leads a platoon of men through incredible sacrifice in Spielberg’s landmark Saving Private Ryan

Director: Steven Spielberg

Cast: Tom Hanks (Captain John Miller), Edward Burns (Pvt Richard Reiben), Matt Damon (Pvt James Francis Ryan), Tom Sizemore (Sgt Mike Horvath), Jeremy Davies (Cpl Timothy Upham), Vin Diesel (Pvt Adrian Caparzo), Adam Goldberg (Pvt Stanley Mellish), Berry Pepper (Pvt Daniel Jackson), Giovanni Ribisi (Medic Irwin Wade), Dennis Farina (Lt Col Anderson), Ted Danson (Cpt Fred Hamill), Harve Presnell (General George Marshall), Bryan Cranston (Colonel), Paul Giamatti (Sgt William Hill), Nathan Fillion (“Minnesota” Ryan)

There are few films you can categorically point to as changing cinema. Saving Private Ryan is one of those films. Before it, there had never been a war film like it: afterwards there would not be war film uninfluenced by it. Spielberg turned the Second World War from the picturesque setting for an all-star epic, into something immediate, ground-level and utterly, terrifyingly all-consuming. The “boots on the ground” vision of war, that didn’t shirk once from capturing the horrific cost and terror of war and had no suggestion of adventure. Hollywood would look at war differently ever more.

From landing at Omaha beach on D-Day, the film follows a single week in the lives of Captain John Miller (Tom Hanks) and a platoon of soldiers, sent on a ‘public relations’ mission. Three brothers have all been killed in action, with their mother receiving notification of their deaths all on the same day. The top brass decide she has suffered enough and that her last remaining son James (Matt Damon) should be bought home. Problem is, he’s a member of the 101st Parachute Airborne – and no one is quite sure where he’s been dropped. Miller and his men are to find Ryan and bring him home – despite the resentment of his men that their lives at being put at risk to save one man.

Any discussion of Saving Private Ryan begins with that Omaha beach sequence.  It’s hard to even begin to understand the impact this sequence had on audiences in 1998. Quite simply, we’d never seen anything like it. Expectations before its release was that Spielberg was producing a crowd-pleasing, Dirty Dozen style men-on-a-mission film. No one expected a savage, brutally realistic vision of what warfare actually meant, with its brutal, swift and random death.

The sequence starts with Spielberg panning across the faces of soldiers in the landing craft Miller and his company are riding to the beach. He lingers on these faces – only for them to be promptly ripped to pieces by machine-gun fire the second the doors open. Omaha beach is a savage nightmare, the closest thing you can image to hell on earth. Machine gun bullets rip down relentlessly on the pinned down soldiers – and the camera throws us right in there with them.

With drained out colours, hand-held camerawork (some of it operated by Spielberg himself), mud, blood and sand spraying up into the lens, it’s all-consuming. The film’s sound design is awe-inspiringly good, every single sound (the splatter of sand, the thud of bullets ripping through flesh, the snap of rifles) builds into a shatteringly immersive crescendo with no respite. Spielberg doesn’t shy away from the horror. Bodies are mutilated by bullets. Heads are caved in. A soldiers walks the beach, carrying his own severed arm. Medics treat soldiers drowning in their own blood, crying for their mothers. Bullets claim the brave and scared alike.

You watch and you can’t believe anyone emerged from this alive. The cost of getting off the beach is seismic. The visceral horror doesn’t let up over the first 25 minutes as Miller’s company – suffering huge losses – struggles from landing craft, to beach, to storming the German defences. Our ear drums are assaulted by bullet sound effects, and every single step shows us some new horror. There are no long-shots, no cut aways and the only peace we get is when we share with Miller his tinnitus from narrow-escape explosions. The brutality is even-handed – after the massacre on the beach, the US soldiers show no mercy to the Germans (two of whom are gunned down surrendering and begging for mercy), officers urging their men to “let ‘em burn” as on-fire Germans fall from incinerated machine gun banks.

It’s extraordinary – and sets the tone. Combat is immediate, visceral, terrifying, brutal and always carries a heavy cost. The human body is infinitely fragile and every death – high or low – is met with fear, loneliness and regret. Veterans had to leave the cinema during screenings to compose themselves, and viewers were stunned into silence. You could watch Saving Private Ryan and feel you never even began to understand what war was until then – and that even with this taste you can still never understand it. It’s a brutal zero-sum game with only losers.

Any film would struggle to follow that: but Saving Private Ryan does a fabulous job of maintaining the dramatic force of its opening sequence before its book-end final battle, as the remains of the platoon join Ryan’s unit in a seemingly-hopeless defence of a vital bridge in a bombed out town (another grim, gripping and stunning slice of war with the added kick to the guts of watching people we have spent the entire film with being blown away and ripped apart by bullets).

Spielberg’s film explores what makes the cost of this worth it. It’s a film about the power of sacrifice: the sacrifices the men make to find Ryan, but on a larger scale the sacrifices this whole generation made for those that were to come. When Miller urges Ryan to “earn this”, he’s speaking to us all. Men like him died to give us the chance to make the world a better place. The sacrifices of this platoon for one man is all part of the same price this entire generation made for the ones that were to come.

And one of the things sacrificed is the rules of humanity. Prisoners are shot, unarmed men are killed – if you play this game, you play to win. Thrown into Omaha, the audience understand this – meaning we feel as little patience with translator Upham (a fine performance of out-of-his-depth-fear from Jeremy Davies), who whines about right-and-wrong, as his colleagues, who understand living-and-dying is the only issue out here anyone cares about.

Understanding this depends on relating to the soldiers – and the cast has been hand-picked for that. None more so than Tom Hanks, channelling his relatability into a home-spun, ordinary man forced into extraordinary and brutal situations that have left a shattering mark on him. With an intermittent tremor in his hand, Hanks embodies the stoic sacrifice of a generation. It’s a landmark performance. There are many fine performances in the film, Tom Sizemore (battling drug addiction and a promise of instant dismissal if he relapsed) perhaps the stand-out as his hardened sergeant.

If Saving Private Ryan has a fault, it’s that it falls into Spielberg’s sentimentality trap. Sometimes the man can’t help himself. The film is bookended by an old man visiting war graves – someone we discover at the film’s end is Ryan himself. As if somehow still not trusting us to get the message about sacrifice and horror the film has so effectively communicated, old-man-Ryan explicitly tell us, tearily asking his wife if he has led a “good life”. It’s a hammer-home the film doesn’t need and dents its final impact. (I’d also say the film has endless empathy for US Joes, but sees all the Germans as a ruthless swarm fighting an evil cause, although many of them were also as scared).

But these are quibbles in a film that does so much right – and which reinvented an entire genre. It’s one of Spielberg’s masterpieces, a stunning display of directorial skill and immersive film-making, and its impact never seems to lessen. It gets as close as any film can to showing us war – and yet it is still a million miles further away than most of us (thankfully) will ever have to get.

Guardians of the Galaxy Vol. 2 (2017)

Our heroes line up for action in a fun follow-up to a more fun movie

Director: James Gunn

Cast: Chris Pratt (Peter Quill), Zoe Saldana (Gamora), Dave Bautista (Drax), Bradley Cooper (Rocket), Vin Diesel (Baby Groot), Michael Rooker (Yondo Udonta), Karen Gillan (Nebula), Pom Klementieff (Mantis), Kurt Russell (Ego), Elizabeth Debicki (Ayesha), Sean Gunn (Kraglin), Sylvester Stallone (Stakar Ogord)

In 2014, Guardians of the Galaxy was expected to be Marvel’s first flop: an odd collection of ridiculous looking characters, from a comic book few had ever heard of. Instead, its oddball charm and wit made it one of the most popular in the franchise. This is the tricky second album, which has to deliver more of the same while trying to build on the first film.

Set a few months after the first film, the Guardians are left stranded on an alien planet after a job for elitist race The Sovereign (led by a drily witty Elizabeth Debecki) goes badly wrong. They are saved by Ego (Kurt Russell) who reveals himself as Peter Quill’s long-lost father. Quill (Chris Pratt), Gamora (Zoe Saldana) and Drax (Dave Bautista) follow Ego to his homeworld, while Rocket (Bradley Cooper) stays to repair the ship with their captive Nebula (Karen Gillan). While Ego’s world hides a range of dangers, Rocket and Nebula come under attack from Peter’s former guardian Yondo (Michael Rooker), whose pirates have been hired to capture the Guardians.

First the good things: this is a very entertaining film, packed full of funny lines and entertaining moments, solidly acted (with some stand-outs) by a cast who are able to communicate their enjoyment with the audience watching. Like the best of the Marvel films, it focuses on a core cast and establishes an audience bond with their characters very swiftly, and care about their fate. The focus of the film is actually skewed in favour of character over plot and action, which makes a nice change from many of these films (the action quotient is actually fairly low for a Marvel movie, and a large chunk of the film largely involves spending time with our heroes). It’s also admirable that the film doesn’t shy away from the fact that, to varying degrees, all of our heroes are in some way anti-heroes, or perfectly willing to perform selfish, dangerous or questionable acts for their own immediate gain (even if on the bigger issues their hearts in the right place).

It’s clear what type of movie you can expect right from the opening credits, where the camera focuses on (adorable) Baby Groot dancing to music in close-up, while (out of focus) our heroes combat a space monster in the background, each of them at key moments interacting with Groot in a way that demonstrates their character. It’s a lovely, witty way of opening the movie (perfectly scored to ELO’s Mr. Blue Sky) and firmly states that character and personality will be central. Baby Groot is, by the way, possibly the star of the movie, Gunn making sure the character isn’t overused or becomes wearing. The film gets the tone more or less right: it would be easy for this to feel like a private party we’ve been invited to watch, but it just about feels inclusive enough (and avoids smugness or self-satisfaction at its own wit) to remain charming and fun.

The focus is so much on jokes and fun that the actual plot of the movie is a little bit weak: a (predictable) villain reveal is made late-on, seemingly to give the film an antagonist. The actual plot content of the film is pretty lightweight. What plot there is, is nothing new (Daddy issues, spliced with Universe-in-peril) I’d also say that the films length is probably a bit too much – considering not a lot really happens, the film takes a long time to do it – it could do with a bit more discipline in the editing room, and a bit more willingness to trim out some of the material. This is, however, not a major problem –– and the film just gets away with it because it gets the character moments so right you simply enjoy spending time with this group, even if what they are getting up to is little more than a second-rate episode of Star Trek.

Where Guardians 2 falls a little bit flat is the wearily on-the-nose “emotional” sections of the script. While in the first film much of this goes unspoken, here several scenes are featured where the characters carefully spell out their feelings. The most egregious examples are an almost laughably overplayed game of catch between Peter and his Dad, and a terrible “everything spelled out” conversation between feuding sisters Gamora and Nebula. Whenever this film goes near this emotional content, its points land with heavy punches, while coating the content with sticky sentiment that gets “bad laughs” from the audience. The film has plenty of well-crafted and funny impact lines, but its script rushes through the areas where depth is needed, and doesn’t seem to trust the audience to understand the emotions that underlie the bickering between the characters, or that some of them may be tempted to do terrible things to fulfil their emotional needs. Only the final sacrifice of a character really works – and that’s because it is the only emotional connection that is quietly built in the background of the movie, rather than in the foreground.

But that’s probably a movie trying too hard for good reasons, rather than bad. There is more than enough here to recommend the film. Interestingly, Pratt’s Peter Quill is largely sidelined for chunks of the film (the fact that its nominal plot is all about Quill and he feels like a supporting role tells you how weak the plot is) so other members of the cast really stand out. Saldana has a slightly thankless role as the “Big Sister” of the group, but manages to bring a lot of unspoken depth to her role. Bautista provides excellent comic relief as Drax (though his lines are such gifts, it would be hard to screw them up), Baby Groot is very funny, Cooper’s Rocket has a juvenile, rebellious attitude that  that deserves a more interesting subplot. Surprisingly though, the film is repositioned more as a redemption journey for Michael Rooker’s space rogue Yondo, and Rooker delivers a surprisingly emotional performance as a confirmed killer and thief struggling with his conscience. Gunn allows him contemplative moments that really ring true within the chaos of most of the rest of the film, and this feels like one of the best displays of simple “acting” you’ll see in the MCU.

Guardians 2 is not a perfect film, and I suspect its weak plot, predictable and uninteresting villain, and often ham-fisted emotional moments will grate more and more once the exuberance of the ride has worn off on the second or third viewing. But it’s got a lot going for it: genuinely funny jokes, an intention to entertain which it largely succeeds in, some charming performances and enough action in it without letting that overwhelm the film. It’s a roller-coaster rather than a gift that will keep giving, and it lacks the first film’s well balanced plotting and world-building, but it’s entertaining and a great deal of fun (if 20 minutes too long) and the final reel’s sad events do carry an emotional weight (because they are based on largely unspoken feelings) that will stay with you after the film wraps. Not as fun as the first one – but still better than many others.