Category: Science fiction film

Dune: Part 2 (2024)

Dune: Part 2 (2024)

Villeneuve’s triumphant sequel continues to raise the bar for science fiction films

Director: Denis Villeneuve

Cast: Timothée Chalamet (Paul ‘Muad-Dib’ Atreides), Zendaya (Chani), Rebecca Ferguson (Lady Jessica), Javier Bardem (Stilgar), Josh Brolin (Gurney Halleck), Austin Butler (Feyd-Rautha Harkonnen), Florence Pugh (Princess Irulan), Dave Bautista (Rabban Harkonnen), Christopher Walken (Emperor Shaddam IV), Léa Seydoux (Lady Margot Fenring), Souheila Yacoub (Shishakli), Stellan Skarsgård (Baron Vladimir Harkonnen), Charlotte Rampling (Gaius Helen Mohaim)

Denis Villeneuve had already taken on the near-impossible in adapting the unfilmable Dune into a smash-hit admired by both book-fans and initiates. In doing so he set himself an even greater task: how do you follow that? Dune Part 2 (and this is very much Part 2, picking up minutes after the previous film ended) deepens some of the universe building, but also veers the story off into complex, challenging directions that fly in the face of those expecting the sort of “hero will rise” narrative the first Dune seemed to promise. Dune Part 2 becomes an unsettling exploration of faith, colonialism and cultural manipulation, all wrapped up in its epic design.

Paul (Timothée Chalamet) and his mother Jessica (Rebecca Ferguson) have escaped the clutches of their rivals House Harkonnen and it’s corrupt, sadistic leader Baron Vladimir (Stellan Skarsgård). Escaping into the deserts of Arrakis, they take shelter with the Fremen, vouched for by tribal leader Stilgar (Javier Bardem). It transpires Paul fits many of the conditions of the prophecy of the Mahdi or Lisan al Gaib, the promised messiah of the Fremen. Paul is uncomfortable with this – and the growing devotion of the likes of Stilgar – but also recognises the potential this has for marshalling the Fremen for his own revenge on the Harkonnen’s. Its further complicated by his knowledge the prophecy was embedded into their culture by the mysterious Bene Gesseri, the religious order that quietly controls much of the Empire, not to mention the hostility of Chani (Zendaya) the woman he loves, as she believes the Fremen should save themselves not rely on an outsider.

These complex ideas eventually shape a film that avoids simple good-vs-evil narratives and subtly undermines the very concept of the saviour narrative. Dune’s roots in a mix of Lord of the Rings and Lawrence of Arabia have rarely been clearer. Not least in the perfect casting of the slightly androgenous and fey Timothée Chalamet as Paul (with more than a hint of Peter O’Toole), barely knowing who he is, drawn towards and standing outside an indigenous community based on strong tribal loyalty, tradition and the grim reality of life in a hostile environment. 

A large part of Dune 2 deconstructs Paul’s heroism and his (and Jessica’s) motives. When Jessica – who takes on a religious figurehead role with the Fremen – starts stage-managing events to exactly match the words of the prophecy, does that count as a fulfilment? Paul is deeply uncomfortable with positioning himself as messianic figure for an entire race, effectively weaponising their belief for his own cause. But he’s also nervous because he is also an exceptionally gifted person with powers of persuasion and prophetic insight that mark him out as special. As Paul allows himself to more-and-more accept the role he has been groomed for, how much does it corrupt him? After all, he gains absolute power over the Fremen – and we all know what that does to someone…

Paul’s messianic possibility is also spread on very fertile ground. Javier Bardem’s Stilgar represents a large portion of the Fremen population, who belief in this prophecy with a fanatical certainty. The dangers of this is subtly teased out by Villeneuve throughout the film. At first there is a Life of Brian comedy about Stilgar’s wide-eyed joy as every single event can be twisted and filtered through his naïve messiah check-list (“As is written!”) – even Paul’s denial he is the messiah is met with the response that only a messiah would be so humble! This comedy however fades as the film progresses and the militaristic demands Paul makes sees this same belief channelled into ferocious, fanatic fury that will leave a whole universe burning in its wake.

Much of Paul’s hesitancy is based on his visions of a blood-soaked jihad that will follow if he indeed “heads south” and accepts the leadership of the Fremen’s fanatical majority. The question is, of course, whether the desire for revenge – and, it becomes increasingly clear, a lust for power and control – will overcome such scruples. Part of the skill of Chalamet’s performance is that it is never easy to say precisely when your sympathy for him begins to tip into horror at how far he is willing to go (Villeneuve bookends the film with different victorious armies incinerating mountains of corpses of fallen foes), but in carefully calculated increments the Paul we end up at the end of the film is a world away from the one we encountered at the start.

Villeneuve further comments on this by the skilful re-imagining of Chadi, strongly played by Zendaya as an intelligent, determined freedom-fighter appalled at the Fremen exchanging one dogma for another. In the novel a more passive, devoted warrior-lover of Paul, in Dune Part 2 she becomes effectively his Fremen conscious, a living representation of the manipulation Paul is carrying out on these people. In her continued rejection of worship – even while she remains personally drawn to Paul – she provides a human counterpoint to Paul’s temptation to follow his father’s instructions and master “desert power” to control the worlds around them.

Deplorable and evil as the Harkonnen’s are, do Paul’s ends justify his means? And where does it stop? Dune Part 2 sees the Harkonnen’s subtly reduced in status. Dave Batista’s brooding Raban proves an incompetent manager of Arrakis. Stellan Skarsgård’s Baron is crippled by an assassination attempt and increasingly buffeted by events rather than controlling them. The film’s clearest antagonist becomes Austin Butler’s chillingly psychopathic junior Baron Feyd-Rautha, a muscle-packed bald albino, obsessed with honour and utterly ruthless towards his own subordinates. (Introduced in a stunningly shot, black-and-white gladiatorial combat scene that showcases his insane recklessness and twisted sense of honour.) But increasingly they feel like minor pawns in a game of international politics around them.

Villeneuve allows Dune’s world to expand, delving further into the cultural manipulations of the Bene Gesserit. This ancient order not only controls the Emperor – a broodingly impotent Christopher Walken – but also manipulates the bloodlines of great houses for their own twisted breeding programme, as well as inject cultures like the Fremen with perverted, controlling beliefs. While Villeneuve still carefully parses out the world-building of Dune – you could be forgiven for not understanding why the Spice on Arrakis is so damn important – it’s a film that skilfully outlines in broad strokes a whole universe of backstairs manipulation.

Among all this of course, Dune remains a design triumph. Grieg Fraser’s cinematography ensures the desert hasn’t looked this beautiful since Lawrence. The production and costume design are a triumph, as is Hans Zimmer’s imposing score. Above all, the film is brilliantly paced (wonderfully edited by Greg Walker) and superbly balanced into a mix of complex political theory and enough action and giant worm-riding to keep you more than entertained.

Dune Part 2 is a rich and worthy sequel, broadening and deepening the original, as well as challenging hero narratives. It turns Paul into an increasingly dark and manipulative figure, whose righteous anger is only a few degrees away from just anger (he’s no Luke Skywalker), who starts to see people as tools and moves swiftly from asserting Fremen rights to asserting his own rights (overloaded with different names, its striking when Paul chooses to use which names). In a film that provokes thoughts and thrills, Villeneuve’s Dune continues to do for fantasy-sci-fi what Lord of the Rings did for fantasy, creating a cinematic adaptation unlikely to be rivalled for decades.

Star Trek: Insurrection (1998)

Star Trek: Insurrection (1998)

Playing like a double-length TV episode with some embarrassing humour, not enough special about Insurrection

Director: Jonathan Frakes

Cast: Patrick Stewart (Captain Jean-Luc Picard), Jonathan Frakes (Commander William Riker), Brent Spiner (Lt Commander Data), LeVar Burton (Lt Commander Geordi LaForge), Michael Dorn (Lt Commander Worf), Gates McFadden (Dr Beverly Crusher), Marina Sirtis (Counsellor Deanna Troi), F. Murray Abraham (Ru’afo), Donna Murphy (Anji), Anthony Zerbe (Admiral Doherty), Gregg Henry (Gallatin), Daniel Hugh Kelly (Sojef), Michael Welch (Artim)

After the smash-hit success of Star Trek: First Contact, the Next Generation franchise had a golden opportunity. Like never before, Paramount put the cash up (almost twice what it did for First Contact) and geared up to make Insurrection a smash-hit. But then it all went a little wrong. There’s nothing particularly offensive about Star Trek: Insurrection – apart from that fact that there is nothing particularly outstanding about it either.

The Enterprise crew are called to a secluded planet in the middle of a nebula after Data (Brent Spiner), on secondment to an undercover mission observing the peaceful pre-Warp Ba’ku people, suddenly goes berserk and holds the rest of the mission hostage. Picard (Patrick Stewart) and the crew recapture and repair Data – only to find that the android flipped out after being injured discovering a secret conspiracy. Misguided Starfleet Admiral Doherty (Anthony Zerbe) is working with the shady Son’a, led by the clearly maniacal Ru’afo (F. Murray Abraham), to force the Ba’ku to leave the planet so the Federation and Son’a can mine (aka steal) the planet’s atmospheric particles which can regenerate humanoid bodies (the whole planet is basically the fountain of youth). Outraged, Picard and his crew decide this will not stand and rebel to stop it.

Now I love Star Trek: The Next Generation. If I had seen Star Trek: Insurrection in two parts, with a year-long cliff-hanger in the middle after Picard chucked in his com badge and went rogue, I’d probably think this was one of the best episodes ever. But as a film? It feels like an episode unwisely moved to the big screen. I can totally see why this failed to be the same breakout hit First Contact was. That dialled the stakes up to the Nth degree and felt cinematic: Insurrection feels like it could have sat quite nicely in two 45 minute, 4:3 chunks.

Even worse, despite the money lavished upon it, it actually looks cheaper than First Contact. This is partly because a large chunk of the money was poured into location shooting. While it must have felt very different to the cast and crew – used to sound stages and the odd trip out to the Californian valleys for an exterior – to suddenly be out in Sierra Nevada, honestly it doesn’t look that different to a host of other planets the crew visited in the show. Neither does the Ba’ku village look that different from the homespun, pre-Warp villages the crew visited at least a few times a season.

It doesn’t help that the Ba’ku are exactly the sort of new-age windbags the franchise has always had an inexplicable fondness for. In their cream robes, mouthing new-age mantras about putting self-discovery first and the beauty of self-improvement, they come across like a gang of smug hippies, rubbing their perpetual youth in the viewer’s face. Throw in the fact that they contribute little to their own defence, other than patronising shakes-of-the-head towards the Son’a, and it’s rather hard not to feel they deserve to be taken down a peg or two. And really, hoarding these life-changing regenerative particles so that only an elite few (happy to expel dissenters from their world) benefit rather than the billions in the galaxy, is a harder-sell the more you think about it.

Mind you, it doesn’t help that the Son’a are a gang of less-than-compelling heavies, clinging to what’s left of their youth by constantly subjecting their bodies to a series of bang-on-the-nose cosmetic surgeries (nothing in Insurrection is remotely subtle). Blatantly untrustworthy villains from the start – it’s inexplicable to me why anyone would even consider working with these transparent gangsters from the get-go – their characterisation is one-note with Ru’afo, our villain, played in lip-smackingly precise tones by a slumming-it F. Murray Abraham. The more interesting by far villain is the deeply conflicted Admiral Doherty, a decent performance of “trying-to-do-the-right-thing” desperation that sees him edging towards damnation one tiny step at a time.

While some riffs land better than others, Insurrection unwisely plays the comedy card heavily. Picard, Worf and Data singing HMS Pinafore during their capture of the confused android is pretty droll (not least Michael Dorn’s excellent line in stunned reluctance), while Marina Sirtis and Jonathan Frakes actually manage to inject the re-discovered romantic spark between Riker and Troi with genuine playfulness that is rather sweet. But other stuff is the sort of gag-work that makes fans like me place fists in our mouths and hope no one catches us watching this. Beverly and Deanna talking about their boobs firming up anyone? Worf getting a pimple? Data playing in a haystack? Jesus Christ, no wonder I never told girls I liked Star Trek.

The comedy – and an awkwardly unconvincing romance between Picard and the frankly deeply annoying Anji, played with an irritating Earth-mother purity by Donna Murphy – often undermines the action and lowers the stakes. Although there is a noble attempt to engage with the moral complexities here – a classic “good of the many” situation – the film boils most of this down into a single crucial scene, which relies a lot on Patrick Stewart’s unmatched ability with a speech (Picard here is more like the character in the TV series then he is elsewhere in the film series) but the film isn’t deft enough to centre its moral dilemma. You end up wondering why the crew take such a radical stand. Its uncinematic stakes don’t help – it all feels similar to the sort of situation our heroes waded into exactly 175 times before over seven years. Why take it so much to heart now?

When action does kick-in, Jonathan Frakes does a decent job of directing it. Some of the Sierra Nevada-set action as Picard and his crew march the Ba’ku to the hills to prevent them being picked off the planet by the Son’a has a decent Western feel to it (including a Leone-homage series of frowning forehead shots). There is a decent space battle between the Enterprise – helmed by Riker – and the Son’a. I’ll even admit that the ridiculous “manual steering column” (essentially a joystick Riker uses to fly the Enterprise) is fairly entertaining. Like First Contact – and Nemesis would finally peak in this regard – the ending involves a Die Hard style smack-down between a trigger-happy, shirt-clad Picard and the villain on an utterly unconvincing set (which looks like they didn’t bother to finish the blue-screen work). But all this stuff never feels different from anything we’ve seen before.

So used, it seems, to making less stretch to more, I think the crew – and Frakes – didn’t know what to do when actually given more. They focused instead on all the wrong things: huge sets we almost never see, location shoots that don’t look that different from dozens of other films, more extras. Match that up with a bland story, unconvincing and plain irritating guest characters, and a tonal mess that slipstreams between half-hearted comments on ethnic cleansing to awkward pratfalls and Star Trek: Insurrection is the worst thing a Trek movie can be: a double-length episode which, if you missed, it wouldn’t really matter.

Metropolis (1927)

Metropolis (1927)

Lang’s sometimes flawed science fiction epic is one of the most influential films ever made

Director: Fritz Lang

Cast: Brigitte Helm (Maria/The Machine), Alfred Abel (Joh Frederson), Gustav Frölich (Freder), Rudolf Klein-Rogge (Rotwang), Fritz Rasp (The Thin Man), Theodor Loos (Josaphat), Heinrich George (Grot), Erwin Biswanger (11811/Geogry)

It’s 1927 and for too long Hollywood had held sway over the movies. But there were plans in Germany to change that. The booming Weimar film community, arguably the artistic hub of World Cinema, felt they had a shot at claiming the sort of global success Hollywood had made its own. No expense would be spared to bring Fritz Lang’s science-fiction spectacular, Metropolis to the screen. It was met with such a muted reaction, that the original epic cut was sliced to ribbons, parts of the film lost for all time, and for decades it lived only in a mutilated form. But it was visionary and extraordinary enough to inspire virtually every single science fiction film that followed it.

Metropolis is a sprawling future city state, run by Joh Frederson (Alfred Abel). In it the rich live a gilded life in mighty skyscrapers, with private gardens, luxurious apartments and raucous parties. Beneath them – literally so – are the workers, living a Morlock-like life of drudgery in the factories and power stations that keep the lights burning. But all that could change: below ground Maria (Brigitte Helm) preaches hope for change, above ground Frederson’s son Freder (Gustav Frölich) falls in love with Maria and rejects his father’s way for the life of a prole. Frederson has a scheme of his own: to use a robot (Helm again) built by old friend (and one time rival for the affection of his late wife) the one-handed scientist Rotwang (Rudolf Klein-Rogge) to replace Maria and sow discord among a potential worker’s rebellion. But does Rotwang and his creation have a game of their own?

Lang had a brief to create a film that would be a box-office hit in America. No stone was left unturned in creating his epic. Metropolis took a staggering 17 months to film, running almost three times over its initial budget. It’s extended shooting schedule was a godsend for many of its extras, struggling to make ends meet while the Weimar Republic thrashed through the after-effects of hyperinflation. It’s a magnificent monument to Lang’s superb visual styling, marrying shadow filled expressionism with sweeping epic magnificence.

Metropolis’ strengths all lie in its stunning, inventive and breath-taking design work. That has been so inspiring, it has permeated vast swathes of our culture. Filmic visions of imposing, neon-lit, skyscraper packed modern Babels (Frederer’s headquarters is an art-deco reimagining of Brueghel’s Tower of Babel) all find their roots here: from Burton’s Batman to Scott’s Blade Runner. Any robot in the movies can chase its lineage back to Rotwang’s man-machine, as any mad scientist ancestor is  Rotwang (from Dr Strangelove to Back to the Future’s Doc Brown). It’s the film that invented steam-punk, with its piston-filled machines, staffed by boiler-suited workers (it’s inspiration for a zillion music videos is not surprising). Everywhere you look in Metropolis it might feel like you are seeing something familiar, when in fact you are witnessing its original generation.

Metropolis is a cat’s cradle of differing moods and designs, woven masterfully into a whole. Frederson controls the city from a penthouse suite, while his immediate staff and family live in swish, very 1920s apartments. This contrasts sharply with the industrial-punk of the factories, cathedrals of technological movement, full of gears, levers and men performing tasks with a robotic, convey-belt repetition under a series of clocks. There are real cathedrals, legacies of an old world, where God has been left behind by the new Gods of work and efficiency. Under the ground, the workers live in personality free tenement blocks and chiselled out caves, which echo churches. Rotwang works in a laboratory part Frankenstein’s layer, part bizarre lecture theatre, all seemingly housed in a ramshackle house that wouldn’t look out of place in a Hans Christian Anderson fairy tale.

A fairy tale is perhaps what Metropolis is, underneath all the astonishing technical sheen and directorial mastery. We follow a hero who exiles himself to live among the poor, eventually becoming their champion, with a damsel-in-distress he must rescue from a crazed wizard. The wizard even produces a magic imposter, who threatens to bring disaster. Metropolis’ plot often proceeds with the illogical progression of a fairy tale, with characters frequently making veering changes in allegiance or unveiling dastardly schemes that appear from nowhere or make little sense.

It’s similar in Metropolis biggest weakness: it’s simplistic plot, wrapped up in a casually naïve politically theory that attempts to find a balance between left and right, but essentially boils down to “why can’t we all just get along”. It’s loud proclamation that “The Mediator Between the Head and the Hands Must Be the Heart” is so vague that it allowed the film to be embraced by the left as a proto-socialist film supporting worker’s rights and the right as a film that revealed the workers as a mob and the fate of the world best left in the hands of elites who know what they are doing.

It’s part of the simplistic view the film largely takes of character and story, which frequently feels like an after-thought behind the film’s sumptuous production values and Lang’s expressive camera work. It’s also not helped by some of the acting which, particularly in the case of Gustav Frölich’s hand-claspingly camp performance, mines the depths of silent-movie ostentatiousness. Saying that Brigitte Helm is chillingly, wickedly artificial and physically disjointed as the fake Maria (a far cry from her more simpering ‘good’ self) and Abel underplays effectively as Frederson. Klein-Rogge’s insane glare and conflicting lusts also make a strong impression.

But none so strong as Lang’s mastery of visual symbolism. Freder’s terrified vision of the ‘heart machine’ that sits at the centre of the city’s power, transformed into a terrible Moloch with workers literally fed into its gaping, firey maw. Those same workers from the film’s opening with Lang’s brilliant visual conceit of shuffling, shoulder-drooping figures lurching into a gigantic elevator that lowers them into the ground. Rotwang’s birth of the fake Maria is a masterclass in light and cross-cutting, as is the simmering eroticism of the fake Maria’s dance at an orgiastic night-club, the screen filling with the slathering faces of the man she has enchanted.

It mixes with the Gothic power Lang brings the film in its closing sequence, seemingly inspired by mystery plays with their deep-rooted sins bubbling to the surface to condemn those alive today. There are echoes back to this in Freder’s dreams of Metropolis as a modern Babylon (hammered home, once, by the lost scene of a monk preaching in the cathedral) and in Maria’s Joan of Arc like status among the working classes – a mantle taken to its logical conclusion by her metallic replacement who leads a doomed insurrection. Again, all these concepts and influences are effortlessly held together into one magnificent whole by Lang’s fluidic, beautifully paced direction.

Metropolis lives today as a monument to creative science fiction film-making – it is the most ambitious and most influential science-fiction film ever, except perhaps 2001 and (in a very different way) Star Wars. It may be politically simple and its story may veer in unplanned directions and strange cul-de-sacs, but as a piece of visionary cinema it is nearly unparalleled. Even its existence today as a reconstructed, corrupted version of itself (after hours of footage were considered lost for decades) doesn’t not dim or diminish its mastery.

Mission: Impossible: Dead Reckoning Part 1 (2023)

Mission: Impossible: Dead Reckoning Part 1 (2023)

Action and impossible stunts continue to deliver entertainment in Cruise’s running and jumping franchise

Director: Christopher McQuarrie

Cast: Tom Cruise (Ethan Hunt), Hayley Atwell (Grace), Ving Rhames (Luther Stickell), Simon Pegg (Benji Dunn), Rebecca Ferguson (Ilsa Faust), Vanessa Kirby (Alanna Mitsopolis), Esai Morales (Gabriel), Pom Klementieff (Paris), Henry Czerny (Eugene Kittridge), Shea Whigham (Jasper Briggs), Cary Elwes (Director Denlinger), Greg Tarzen Davies (Degas), Frederick Schmidt (Zola Mitsopolis), Charles Parnell (NRO Director), Mark Gatiss (NSA Director), Indira Varma (NRO Director)

When they promote Mission: Impossible films, the stunts are front-and-centre. So much so that the film’s life-risking (what else?) stunt of the Cruiser driving a motorbike off a cliff and parachuting to safety was not only in every trailer but they even released a social medial film showing how it was done. Mission: Impossible films are thrill rides – and knowing what you are going to get doesn’t reduce the excitement of getting it. There’s plenty of excitement in Dead Reckoning Part 1 but that desire to entertain doesn’t always work when the film tries to tackle more emotional content.

Dead Reckoning starts, Hunt for Red October-like, with the sinking of a radar-invisible Russian sub (there is even a neat twist on that film’s switch from Russian to English). The disaster is caused by its AI supercomputer, known as The Entity. While intelligence agencies compete to control it, the Entity uses its ability to predict every outcome to plot world domination. The only threat it predicts? Ethan Hunt (Tom Cruise) of course. Ethan will stop at nothing to destroy this threat, in a country-hopping adventure with his regular team (Ving Rhames, Simon Pegg and Rebecca Ferguson) that rotates around mysterious thief Grace (Hayley Atwell) and a ruthless old enemy of Ethan’s, Gabriel (Esai Morales).

Dead Reckoning is, of course, huge fun. Shot over years, due to Covid (responsible for its budget ballooning to an eye watering $300 million) it never lets events go on too long without throwing in a twist and turn filled set-piece which plays off its lead characters’ skill under pressure. Despite the vast numbers of set-pieces, you rarely shift in your seat, because each is paced to perfection with just the right balance between tension and wit. That long shooting process also means its villainous AI plotline (clearly the makers binged on AI drama Person of Interest beforehand) seems zeitgeist rather than something from science fiction.

The film is a masterclass in shooting action. The recent Indiana Jones film threw in a seemingly never-ending three-way car chase. Dead Reckoning probably dedicates more time to its jaunt through the streets of Rome, but it’s always clever enough to keep shifting gears. We go from shoot-out, to Cruise and Atwell handcuffed together and awkwardly sharing the driving, to switching of cars (a ludicrous yellow mini which even Ethan can’t work out, impotently turning the windscreen wipers on and off), pratfall spins down the Spanish steps, all with a free-wheeling sense of improvisational fun that only comes from months of careful storyboarding and determination to never settle for “things move fast until they stop”.

Dead Reckoning is a reminder that no-one since Buster Keaton puts themselves through as much as Cruise does (it seems fitting the finale builds towards the biggest train crash since The General). It’s Cruise’s USP: he does it for real. Even at 60 he pushes himself in the way few actors have ever done. Run full-pelt through the streets of Venice? Climb along the roof of a speeding train? Fight two actors half his age in a cramped corridor? You can sort of understand why the film doesn’t shirk on dialogue paying tribute to Cruise/Ethan’s superhuman determination and endurance (and the film is a further reminder Ethan’s only flaw is caring too damn much).

Let’s not forget also Cruise pretty much produces and co-directs these missions. Dead Reckoning is a triumph of the producer’s art – McQuarrie and Cruise are practised experts at pulling together locations, resources and expertise. They are equally ace at assembling tense sequences that don’t involve death-defying stunts. A first act cat-and-mouse chase around a huge Dubai airport sees Cruise tracking Atwell, while dodging a US government team sent to capture him, while Pegg hunts for a suspicious bag, while Cruise is also tracked by Morales. None of this involves stunt work (although Cruise and Atwell both learned how to perform sleight-of-hand tricks in camera) just timing and an ability to constantly present events in a dynamic way. This is consummate box-office ride assembly, marshalled to perfection with all the skill of expert showmen.

The set pieces are so gripping, it sometimes draws your attention a little bit too much to how perfunctory all the joins can be. A host of British actors (Gatiss, Varma and rent-a-villain Cary Elwes) gather in a room to throw plot statements at each other. The conversations between the team are often dominated by the narrative need to establish who will go where and why. The script has a tendency to demonstrate how people feel by having them bluntly state it (“My friends matter more to me than anyone!”). When trying to be human, rather than a thrill ride, it can stumble.

It’s perhaps why the moments that aim for tragedy feel like they land slightly awkwardly, as if you aren’t quite sure how sad you should be feeling. Dead Reckoning throws in an emotional mid-act that strains for a depth a film primarily designed to entertain popcorn munchers, isn’t quite able to deliver on. Put simply, the film can’t afford to have Ethan get caught up in grief when ten minutes later we need an exasperated Cruise to jump off a mountain. This ride don’t stop for anyone.

The film also suffers from the characters spending the entire runtime chasing a mysterious key which they have no idea the purpose of, but the audience has had explained to us in that opening Russian prologue. This is a series that thrives best on carefully concealing things from us, on the characters having a card or two up their sleeves. It somehow doesn’t quite work that we are more aware of the bigger picture than the characters. It makes Dead Reckoning feel like an extended opening act.

But this ride is fun enough for now. Atwell is charming, funny and has superb chemistry with Cruise; Morales is a chillingly arrogant villain, Klementieff enigmatically vicious as a near-wordless henchman. Whigam and Davies are good fun as contrasting agents vainly chasing the uncatchable Ethan. And above them all is Cruise: jumping, running, diving, punching and generally putting life-and-limb on the line, all to entertain us. Maybe he is a bit mad, but it’s impossible not to applaud him.

Asteroid City (2023)

Asteroid City (2023)

Anderson’s quirk filled film is a triumph of his own style but lacks the depth of his best work

Director: Wes Anderson

Cast: Jason Schwartzman (Augie Steenbeck/Jones Hall), Scarlett Johansson (Midge Campbell/Mercedes Ford), Tom Hanks (Stanley Zak), Jeffrey Wright (General Gibson), Tilda Swinton (Dr. Hickenlooper), Bryan Cranston (Host), Edward Norton (Conrad Earp), Adrien Brody (Schubert Green), Liev Schreiber (J.J. Kellogg), Hope Davis (Sandy Borden), Stephen Park (Roger Cho), Rupert Friend (Montana), Maya Hawke (June Douglas), Steve Carell (Motel manager), Matt Dillon (Mechanic), Hong Chau (Polly), Willem Dafoe (Saltzburg Keitel), Jake Ryan (Woodrow), Grace Edwards (Dinah), Aristou Meehan (Clifford), Sophia Lillis (Shelly), Ethan Josh Lee (Ricky)

Every time I go and see a Wes Anderson film, I hope I might fall in love again. Eventually, I’ll find something in Anderson’s overly distinctive, quirky style that I love as much as The Grand Budapest Hotel. Maybe the romantic in me is dying, because I think its never going to happen. Certainly it doesn’t with Asteroid City a film I sat watching thinking “I know some people will love this more than life itself, but for me sitting here it feels like waiting for the rapture”.

Asteroid City is another of Anderson’s films that’s an intricate puzzle box where the pieces shift like the brightly coloured squares on a Rubrik’s cube. It’s filtered through several layers of remove: we watch a 50s TV announcer (Bryan Cranston) introduce a stage performance of a playwright’s (Edward Norton) long-running play that is itself an entrée to a wide-screen, technicolour production of a host of eccentrics, including a recently widowed photographer (Jason Schwartzman), his grouchy father-in-law (Tom Hanks), a glamourous Hollywood star (Scarlett Johansson) and several others accompanying their kids to a remote town in the desert for a young stargazing and science competition co-sponsored by an army general (Jeffrey Wright), when the whole town is thrown into quarantine after a stop-motion alien drops in, looks around and flies off.

Somewhere in Asteroid City there is an interesting, slightly sad, meditation on grief, loss and ennui struggling to get out. The alien arrival makes everyone question the nature of the universe and their place in it. It’s easy to see the influence of Covid on a town flung into quarantine, and the resulting state of uncertainty throwing everyone off kilter. We are following a man who has recently lost his wife, being played in this film-within-a-play-within-a-TV-show by an actor who was (we discover) recently lost his own partner. At one point this actor asks the director if he is ‘doing it right’, if he is getting the emotion or the author’s intention: “just tell the story” the director (Adrien Brody) responds. I think that’s part of a message about just live and let the big questions take care of themselves, of trusting that we can do our loved ones proud. That’s an interesting, rewarding point.

But it’s lost in Anderson’s pitiless device, his never-ending quirk and the deliberately distancing, artificial nature of his world and the monotonous, arch delivery his script, camera work and editing imposes on a series of actors. What this film desperately misses is a leading player with the strength and independence of a Ralph Fiennes or a Gene Hackman: someone who can bring depth and a sense of reality to the stylised Anderson world, while still delivering something perfectly in keeping with his tone. To put it bluntly, Schwartzman is, to put it bluntly, not a sufficiently engaging or interesting actor to communicate his character’s inner turmoil under the surface which the film’s inner meaning requires. He too naturally, and trustingly, settles into the Anderson rhythm.

In this crucial role, he’s a misfire. With our leading player too much of an artificial character, someone we never believe is anything other than a construct of the film’s author, inhabited by a collaborator who doesn’t bring the independence or new vision the director needs, the more the deeper emotional layers of the film are drowned. Instead, the film becomes a crushing onslaught of style and trickery, devoid of any sense of reality at any point.

It eventually makes the film feel overly smug, too pleased with-itself, too taken with its intricate, tricksy construction. It is of course a triumph of art design and the photography is gorgeous, from the black-and-white of the TV studio and theatre, to the 60s tinged, artificial world of Asteroid City, crammed with its obviously fake skylines and vistas and technicolour inspired feel. That at least its impossible not to admire. But it’s also a mighty artificial trap that enfolds the entire film – and eventually the audience – in a world of weightless, arch, eyebrow-cocked commentary that promises a lot but winds up saying almost nothing of any interest.

There are performances to admire. Scarlett Johansson is very droll and finds some depths as an star actress struggling with a concealed depression. Tom Hanks looks most like the actor who feels like he can break out of the Anderson mould and discover some genuine emotion. Jeffrey Wright demonstrates few actors can do Anderson dialogue better than him, Bryan Cranston very droll and perfectly observed as Ed Murrow style TV man and Adrien Brody is loose, fun and inventive as the play’s director. But yet its everything inside this framework that feels somehow empty.

What I want from Anderson is someone to come in and shake him up, to point out that he is not betraying his aesthetics or style by injecting a small dose of reality and humanity into it. When he has done that in the past – moments in Rushmore, The Royal Tenenbaums and, above all, The Grand Budapest Hotel – he has delivered movies that are inventive, fun and playful but also carry real, lasting emotional impact. When he delivers in-jokes like Asteroid City, it feels like a party you have been invited to where everyone speaks in some made-up language they’ve not told you about in advance. And after not very long, all you want to do is to get up and leave.

Solaris (1972)

Solaris (1972)

Tarkovsky’s search for inner meaning and depth in the framework of space

Director: Andrei Tarkovsky

Cast: Donatas Banionis (Kris Kelvin), Natalya Bondarchuk (Hari), Jüri Järvet (Dr. Snaut), Vladislav Dvorzhetsky (Henri Burton), Nikolai Grinko (Kelvin’s Father), Olga Barnet (Kelvin’s Mother), Anatoly Solonitsyn (Dr. Sartorius), Sos Sargsyan (Dr. Gibarian)

When Tarkovsky saw 2001 he was not impressed, calling it “a lifeless schema with only pretensions to truth”. Tarkovsky thought science fiction was in thrall to machinery and effects, rather than intellectual heft. (By the way, it shows how much Tarkovsky saw himself as a philosopher-poet, that he felt Kubrick a lightweight). Tarkovsky’s aim with Solaris was to present science fiction about people and ideas, rather than technology. Solaris is in equal parts fascinating and frustrating, wilfully slow (as Tarkovsky liked it) but also hypnotic, a film that never quite manages to marry up his stated aim to explore human feelings with his own intellectualist distance as a film-maker.

Adapted from Stanislas Lem’s novel, Solaris is set in an unspecified future and revolves around psychologist Kris Kelvin (Donatas Banionis). Kelvin is sent to a station orbiting the alien world of Solaris, an ocean world that quite possibly might be a gigantic living brain. It’s hard to tell if that’s the case, because contact with the planet has proved impossible over decades. Now the last three scientists on Solaris station are sending back strange reports and Kelvin’s job is to decide if the programme should continue. On the station he discovers the planet has somehow accessed the inhabitant’s dreams and made figures from their subconscious flesh – and he is horrified and then overwhelmed when his late wife Hari (Natalya Bondarchuk) appears on the station, a ghost made real by the strange powers of Solaris. How human is she? And does it matter?

Lem cordially disliked Tarkovsky’s Solaris. He couldn’t understand why the film didn’t exactly follow the book – where were the long chapters of scientific philosophical discussion? He felt it a shallow palimpsest of his work. I like to imagine that infuriated Tarkovsky, a director who prided himself on his intellectualism like few others. Huffily retorting films are different from novels, nevertheless he later claimed Solaris was the least favourite of his films, preferring the pretentious Stalker. But Solaris is ghostly and haunting in a way that the self-important Stalker (for me) never is.

Tarkovsky’s view of man’s exploration of the stars is that it blinds us to the more rewarding search for truth and meaning here on Earth. Not for nothing does the film start with a long, wordless, sequence following Kelvin walking through the grounds of his father’s dacha. Reeds dance in the river, long grass strokes Kelvin’s waist, rain spatters down from the sky.  Nature is a key part of what makes us human – on the station, the scientists affix paper streamers to air vents to replicate the sound of wind among the trees, to make Solaris feel a little more like home. To Tarkvosky space is a boring, featureless mass, and Solaris nothing but a pale shadow of Earth’s glories.

What’s the point of hitting the stars, if we are cold and lifeless ourselves? Kelvin is this at the start of the film, a distant, emotionless man, plagued with regret, barely engaged emotionally with his world. A mysterious child runs around his father’s house – we assume it must be Kelvins daughter (Tarkovsky never confirms) but our hero never takes an interest in her. This will change with the appearance of Hari, exactly as he remembers her – unaged (she died at least twenty years ago) and a strange mix of who she was and his half-remembered memories.

But Kelvin isn’t ready to explore this yet. He puts the ghost in a rocket and shoots her off into space. Pointlessly, as his fellow inhabitants of the station tell him. They’ve tried similar with their own ‘visitors’ – they always reappear when they wake from sleep. And Kelvin can’t do the same again with the second Hari. Especially as this Hari is so distressed at the slightest separation from him, she tears her way through a metal door after he closes it on her.

It turns Solaris into Tarkovsky’s real aim: an exploration of what lies within, rather than ethereal dreams among the stars. As Dr Snout says, real exploration would require mankind to find a mirror not a rocket. Solaris becomes about how far Kelvin will go to emotionally connect to a woman who may or not be real and both is and isn’t the person he remembers. How much will he put aside his doubts and reconnect with feelings he has long suppressed? And in Hari’s case, as her self-awareness grows with every minute of her ‘existence’, how much will she change? And, as she is born from Kelvin’s guilt at her suicide, is she always destined to embrace self-destruction?

Solaris (1972 Andrei Tarkovsky) Donatas Banionis and Natalya Bondarchuk

These ideas become the heart of Solaris, unfolding in Tarkovksy’s trademark style. Solaris is awash with long unsettling takes and an eerie lack of music – and even, in places, ambient sound – in which the actors move with a coldness and lackadaisical precision. Solaris is, in many ways, an awkward fit for the director. Tarkovsky is not one to embrace raw emotion. Donatas Banionis remains, throughout, an austere and unknowable figure, whose exact feelings remain at times unconnectable behind his stoicness. Solaris is like a terrible ghost story that looks at the impact of loss with the same professional interest Kelvin as a psychologist has. At times Tarkovksy seems like a philosopher juggling the enigma of humanity, but getting a little bored with the question. Crude as he would find it, an emotional outburst or two would do wonders for Solaris.

But perhaps that would sacrifice part of what makes Solaris as compelling, haunting and lingering as it can be. Because there is a feeling the whole thing is taking place in a drained-out dream that could cross into a nightmare. Hari is beautifully played by Natalya Bondarchuk, carefully balancing the slow flourishing of a shadow into a human, scared and alarmed by the onslaught of emotions she cannot understand. Her slow of a distinct personality, rather than as an extension of Kelvin, contrasts with the cagey uncertainty of the rest of the characters. And makes us wonder how real they might be, since she feels at times the most vibrant.

Tarkovsky’s film uses his style to wonderful effect throughout. His lack of interest in the trappings of the modern world actually adds to its eerie disconnect. Clothing and technology basically look exactly like the 1970s, cars are unchanged, the space station is a grimy wreck. Kelvin’s journey to the space station takes about 45 seconds of screen time – compare to the long, dreamlike drive Burton takes through the city (actually – and clearly – Tokyo). Tarkovsky’s heart is in the poetry of a horse’s movement. It adds to the sense of space exploration as a chimera and the 45 minutes the film takes in its prologue on Kelvin’s father’s dacha reminds us that understanding the world around and inside us is where Tarkovsky feels our aims should be directed.

Solaris ends with a sequence that has stayed with me for decades. Kelvin repeats his long walk through his father’s land, all of it this time in a chilling stillness. Not a gust of air or ripple on the water. He approaches his father’s house to see rain falling inside. A long cut back shows the truth. It’s a close to the theme Lem felt was least engaged with by Tarkovsky: the impossibility of communication between two species so fundamentally different they can only offer a simulacrum of each other’s behaviour.

Tarkovsky is straining for a different type of psychological journey. Solaris offers little in the way of emotional investment – it’s far too restrained, cold and distant for that. Such emotions are placed at the heart of Soderbergh’s remake – but that sacrificed the austere, ghostly haunting of this. Solaris plays like a construct from the planet of our emotions, thoughts and fears, its characters moving in journeys of discover in our world much as Hari does in theirs. It’s unknowability and discordant stillness and jagged long-shots make it unique. It’s one of the Tarkovsky films I always want to revisit.

Back to the Future Part III (1990)

Back to the Future Part III (1990)

The franchise closes on a high with a fun, romantic and exciting finale, tonnes better than Part II

Director: Robert Zemeckis

Cast: Michael J. Fox (Marty McFly/Seamus McFly), Christopher Lloyd (Emmett “Doc” Brown), Mary Steenburgen (Clara Clayton), Thomas F. Wilson (Biff Tannen/Buford “Mad Dog” Tannen), Lea Thompson (Lorraine McFly/Maggie McFly), James Tolkan (Marshal James Strickland), Elizabeth Shue (Jennifer), Matt Clark (Chester), Richard Dysart (Salesman), Flea (Needles)

And we’re back. After the frankly awful Back to the Future Part II – an onslaught of bad gags, terrible performances, clumsy call-backs and a lot of sound and fury – the trilogy ended on a high with Back to the Future Part III which, by going back to the past, managed to find more heart and originality than Part II ever had. Strangely, by looking backwards in time, the series managed to look forward to new ideas. Part III is, by many degrees, a huge improvement.

We left Part II with Doc Brown (Christopher Lloyd) stranded in 1885 and Marty McFly (Michael J Fox) equally stranded in1855. How are they going to get back to 1985? Well Doc is happy where he is, and has left the Delorean buried in 1885 for Marty to dig it up in 1955 and get back to the future with the help of the 1955 Doc. But, digging the Delorean up, Marty discovers Doc’s 1885 grave: turns out he will be murdered by gunslinger Buford “Mad Dog” Tannen (Thomas F Wilson). So, Marty travels back to 1885 to save him. But with the Delorean damaged on the way, how will they get back to 1985? Will Doc or Marty be killed in a fatal gunfight with Tannen? And what about the Doc and schoolteacher Clara Clayton (Mary Steenburgen) falling in love?

Back to the Future Part III juggles all these plot themes with real expertise, all based in a hugely affectionate portrait of the Old West that drips with Zemeckis and Gale’s childhood love for the genre. I’m going to guess that Part III is inexplicably not held in the same regard as Part II because my generation and onward simply has far less of a connection to the Western than they do crudely cheesy views of an 80s tinged future.

But the sense of fun here is on point. Galloping horses, street fights, open air dances, trains, cameos from old-school Western supporting actors, the majestic score… it’s all an on-point reconstruction of the tone and style of Ford. (In particular, the entire film feels like a fun recreation of many elements of My Darling Clementine). The film also has fun with later perceptions. Marty is dressed up for his journey back to 1885 in the sort of brightly coloured, skin-tight costumes 1950s TV and B-movie western stars wore. He adopts the alias “Clint Eastwood” (and doesn’t the film have fun with that). He even (eventually) dresses not dissimilarly from the Man with No Name himself.

It doesn’t stop with the Western re-build. Back to the Future Part III has the inevitable call-back gags to events we have seen throughout the last two movies. But here they are delivered with a far more freshness. Not least because Doc and Marty largely reverse roles here (leaning into this, they even swop their catchphrases at one point). While in the previous films Marty was the impulsive one, flying by the seat of his pants with instant decisions and being assisted by the eccentric Doc, here they settle into new roles.

Because Doc here is the one being rescued and the one tempted by an impulsive decision. Namely, staying in the past because he has fallen in love. Christopher Lloyd, a much better actor than he gets credit for, is allowed to broaden out and enrich his eccentric performance as Doc with a real emotional depth in a very sweetly drawn romance. Mary Steenburgen is equally good as the kindred spirit he falls in love with. Both actors play the romance dead straight and it allows Lloyd to show an emotional depth and shade his performance has lacked elsewhere. Steenburgen’s casting is also a nice tip-of-the-hat to Time After Time (where she also played a woman who inadvertently falls in love with a time traveller). Clara is also a neatly written character, integrated far more into the plot than poor Jennifer in Part II and another welcome shake-up the buddy formula.

As Doc takes on the romantic and paradox creating role, Marty becomes the driver, urging Doc to stop getting mixed up in influencing past events and focus instead on fixing the Delorean and getting back home. Fox embraces playing (largely) the secondary role in the film. He still gets moments of fun as an actor (not least playing Marty’s Irish great-grandfather – a performance immeasurably better than all his latex covered efforts in Part II) but he’s largely the voice of sense here.

Except of course concerning his fatal character flaw: don’t call him chicken. There is nowhere more dangerous to allow someone to pick a fight with you than the Wild West. And Marty swiftly inherits the clash with Tannen (played with gruff comic gusto and impenetrably density by Thomas F Wilson). This culminates – but of course – in a face-off in a dustbowl street, with a solution to the gunfight inspired by the real Eastwood and nicely signposted in Part II.

That leads into a genuinely edge-of-the-seat exciting race to hijack a train to push the Delorean up to the desired 88 miles an hour. Zemeckis shoots and cuts this sequence to perfection – and Alan Silvestri’s score does a lot of build and sustain the tension and excitement – and it seems appropriate that the only real opponent Marty, Doc and Clara have to deal with in this sequence is time itself. Crammed with sight gags, orchestrated to perfection and perfectly paced it’s a great way to cap the series.

Much as the film itself is a perfect ending to the franchise. Its imaginative and playful, riffing on the previous events without slavishly imitating them, approaching both its characters from new angles that helps us discover new things about them and crammed with great jokes, exciting set-pieces and genuine emotion. It’s easily the second-best film in the franchise. If you want to revisit a sequel for Back to the Future do yourself a favour and pick the one in the past.

Things to Come (1936)

Things to Come (1936)

HG Wells ultra-serious view of the future is stilted but also visionary

Director: William Cameron Menzies

Cast: Raymond Massey (John Cabal/Oswald Cabal), Edward Chapman (‘Pippa’ Passworthy/Raymond Passworthy), Ralph Richardson (The Boss), Margaretta Scott (Roxana Black), Cedric Hardwicke (Theotocopulos), Maurice Braddell (Dr Edward Harding), Sophie Stewart (Mrs Cabal), Derrick De Marney (Richard Gordon), Ann Todd (Mary Gordon), John Clements (Enemy pilot)

Alexander Korda was thrilled. He’d secured the rights to the legendary HG Well’s new novel. Even better the Great Man would work, hand-in-glove, with Korda’s team to bring The Shape of Things to Come to the screen. It would be a grand science-fiction hit, that would echo the success of American films based on Wells’ work (films, to be fair, Wells pretty much hated apart from The Invisible Man). It became a continual struggle before the final flawed-but-fascinating film arrived in cinemas.

Things to Come opens in the (then) near future in 1940 as war tears “Everytown” on Christmas Day and flies 100 years into the future. Bombing destroys the city and hurtles the world into over twenty years of never-ending war that leaves civilisation wrecked by carnage, advanced weapons and poisonous gases. A legacy of the war, “the wandering sickness” devastates the survivors, killing half the remaining population. In the ruins of Everytown in the 1960s, the Boss (Ralph Richardson) rises to take power, one of many warlords across the world being challenged by the “World Communications” alliance of engineers and scientists in Basra, Iraq. When they reshape the world, decades of progress lead to a new civilisation in 2036 aiming at the stars.

HG Wells saw Things to Come as a polemic, an ambitious and optimistic look at how mankind should progress, leaving behind war and politics to embrace rational thought and the quest for knowledge. Written at a time when tensions were high in Europe, it would show the world torn apart, devastated and reborn greater than it ever was before. Never-the-less at every point, the unambitious, myopic and power-hungry gather to hold back progress. What he didn’t really see it as was a conventional “drama” or those involved as “characters” more devices, ciphers and mouthpieces for his viewpoints.

Which helps explain the curious project that made it to the screen. Wells was guaranteed approval over the dialogue, which remains flat and heavy handed. Actors felt constrained within the sonorous phasing and over-written prose. It wasn’t helped by director William Cameron Menzies’ discomfort with dialogue scenes. Whenever two people stand around (which sums up the blocking) and chat, the film is frequently a little dull, settling for a semi-disguised lecture on humanity, science and progress. Korda correctly identified the dialogue problems and cut as much of it as possible.

In doing so, he snipped away much of the narrative framework of the film. In a film that flies forward through time and world-changing events, we frequently get confused about the exact details of who goes why and where and what makes characters do the things they do. Characters disappear and reappear, fly across the world in seconds, form and break alliances and argue and drop cases all on a sixpence. Raymond Massey later talked about how hard he found his character (a man and his grandson, bridging all timelines) to bring to life with dialogue largely devoid of emotion. Much of Things to Come can be dry-as-a-bone.

But yet… Away from the weaknesses of the script, much of Things to Come is quite awe-inspiring. While the characters might be a little flat, the energy of the film’s first two acts (in 1936 and 1966) offers a host of striking scenes and images. Things to Come remains powerful and horrifying when it looks at the darkness and damage of war. The 1936 bombing attack on Everytown still shocks with its superbly assembled shots of buildings exploding, crowds panicking, dead bodies slumped in cars, terrified faces and dead children in the rubble. Imagine watching this with the Blitz just a few years away. Menzies may not direct acting or dialogue with much inspiration, but his skill with visuals and editing is clear. The montage carrying the world over the next thirty years is a masterful mix of fake news-footage and technological innovation as ever more advanced tanks and airplanes roll past the screen. The film’s use of design and visuals is frequently haunting and impressive.

It carries across to the bombed-out design of Everytown in the 1960s. A shell of a city, where wrecks of cars are pulled by horses. Those suffering from “the Wandering Sickness” move like zombies through the city. Homes and buildings are gutted remains. Newspaper headlines – of newspapers that become ever more basic in printing and more expensive in price – had previously helped communicate the passage of events. Now the news is chalked up onto a board outside the home of the Mussolini-like Boss (the film’s finest performance of charismatic swagger and delusional power-mad greed by Ralph Richardson). Clothing is basic and functional, pulled together from scraps leftover from the war, in a world largely devoid of all technology.

This wasteland makes the futuristic designs even more striking. The “Wings Over the World” organisation – growing from the cradle of civilisation in Iraq – is sleek, metallic and efficient in its construction. When John Cabal (Raymond Massey) lands back in the 60s ruin of Everytown, he looks like a spaceman. He might as well be. His fleet of unimaginably vast airplanes have inspired visions of futuristic flight right up to the mighty airbases the Avengers operate in the MCU.

While you can snigger a little at the utopiaish version of the future – very Star Trek in its flowing robes and shoulder pads – it’s vision of subterranean cities full of everything from wrist communicators to widescreen TVs feels quite prescient. Everything is clear, polished and perfect – much of it doesn’t look a million miles away from an Apple store. While the villains of the future (a band of luddites led by Cedric Hardwicke) may be little more than paper tigers, given only the vaguest motivations, the grand engineering accomplishments of the future and their glances at the stars feel inspired in their detail and ambition.

It’s where Things to Come triumphs. It might not often have much to listen to, but every single scene carries a slice of design or visual interest. Its frequently assembled into effective – and even terrifying – montages. And its design of the future – based on Wells vision and bought to life by Menzies and his technical team – is a perfect mix of striking and prescient. Things to Come isn’t always the best drama, but as a forward-looking piece of design it’s truly memorable.

Avatar: The Way of Water (2022)

Avatar: The Way of Water (2022)

Cameron’s film makes a huge splash despite its soggy plotted, flooded run-time

Director: James Cameron

Cast: Sam Worthington (Jake Sully), Zoe Saldaña (Neytiri), Sigourney Weaver (Kiri Sully), Stephen Lang (Colonel Miles Quaritch), Kate Winslet (Ronal), Cliff Curtis (Tonowari), Jamie Flatters (Neteyam Sully), Britain Dalton (Lo’ak Sully), Timothy Jo-Li Bliss (Tuk Sully), Jack Champion (Spider), Bailey Bass (Reya), Filip Geljo (Aonung), Duane Evans Jr (Rotxo), Edie Falco (General Frances Ardmore), Brendan Cowell (Captain Scoresby), Jermaine Clement (Dr Ian Garvin)

After thirteen years it finally arrived. The sequel to a film that seemed to leave no cultural impact, Avatar. People were convinced it would flop. But they say that about all Cameron films. And, if anyone should have learned anything from Terminator 2, Titanic and Avatar it was don’t bet against Cameron. If Avatar 2’s purpose was to make an awful lot of money, it has succeeded in every level. If its purpose was to make a strong and entertaining film… I’m not so sure.

About the same amount of time has passed on Pandora and Sully (Sam Worthington) and Neytiri (Zoe Saldaña) have raised a family of four children, including Kiri (Sigourney Weaver) born from the avatar of their friend Grace. They have also raised Quaritch’s son ‘Spider’ (Jack Champion) among them. Then the humans return… a bloody war begins, with Sully leading a guerrilla campaign. The company resurrects Colonel Quaritch (Stephen Lang) as a Na’vi super soldier to fight on their own terms. After Spider is captured, Sully and his family flee to live among the Metkayina, a sea-living tribe. But they can’t escape the war and its dangers.

As Avatar: The Way of Water is garlanded with praise and Oscars nominations, I feel like we are all part of a wide conspiracy of silence. So desperate are so many to keep viewers handing over their cash at the box office, that a film completely designed to be seen on the big screen (and this really is) is being praised to the skies by some as a masterpiece. It is not. It’s not even the best Avatar film. Instead, Avatar 2 is a visually impressive but hellishly long, predictable re-tread of the first film that stuffs the eyes with CGI wonders but leaves not a jot for the heart.

I was reminded part way through the overlong runtime that Cameron once made imaginative, thrilling sequels that completely reset the table. Aliens reinvented a haunted house horror movie as a pulsating action film. Terminator 2 turned a chase story into ramped up family story that mused on destiny. Avatar 2… basically tells exactly the same story, but with a familiar generational family conflict storyline and lots of water. It has the same environmental messages and anti-corporation vibe. When this lands, it works. A whale hunt is shot in terrifying detail, a giant mother whale creature brutally trapped and eviscerated for a small cannister of fluid extracted from its brain. This is also probably the most effective sequence and the one that moved me the most.

The effects do look impressive. There is no denying that, and the motion capture that turns the actors in blue giants is totally convincing. These Na’vi look and feel like flesh and blood beings. The visual imagination that creates this world, with its sweeping vistas and eclipse-kissed sky not to mention the myriad exotic creatures that populate it are stunning. If Avatar 2 deserves praise it’s for that. Pretty much every single frame looks like it cost a million dollars.

Unfortunately, it often also has a sheen of unreality. I became desperate for something real to appear on screen. But when only one character out of ten is not an effect, you don’t get much of that. On top of which the decision to film in slick, blur-free 48 frames per second means everything glides across the screen with the perfect-focused quality of a videogame. Don’t know what I mean? Try looking at things around you while moving your head at moderate speed. What do you see? Blur. Blur is real. The perfect focus of this world clues you up in every second that nothing in it is real.

The lack of reality eventually starts to remind you of The Phantom Menace. In fact, the only thing really separating this from that disaster is that James Cameron is a master director of epic, visual cinema. The film-making here, as a technical exercise , is beyond reproach. And few directors shoot action scenes with as much skill and raw excitement as Cameron. I can’t fault anything about that, even while I struggled to care as they dragged out over a huge chunk of time.

But Cameron’s weakness as always been the writing. He is a flat and unimaginative writer of dialogue – the Na’vi dialogue is awful flicking from ponderous (“We Sully’s stick together. That is our greatest weakness. And our greatest strength!”) to painfully bad (the number of “Bros” and “Dudes” from the Na’vi teenagers is fist-bitingly awkward, like your Dad trying to be down with the kids).

That’s not mentioning the fact that it’s so similar to the first film. The earth people return, war starts and eventually our heroes travel to a new part of Pandora where, just like Jake in the first film, they go through a training montage to learn the “way of the water”. This takes up most of the middle act. That’s not forgetting the huge number of themes and characters reshuffled and represented.  We build towards a clash very similar to the first film at the end. Nothing here feels fresh, everything feels like a retread. Our villain is resurrected as a Na’vi but, despite almost being defined by his racism in the first film, he doesn’t bat an eyelid at this.

There is a vague attempt to transfer Sully’s “torn between two cultures” storyline to Spider. But this character remains terminally under-developed and the film’s attempt to explore the father-son dynamic between him and Quaritch is so rushed, you wonder if Cameron was interested (odd since it’s crucial to the final act). Instead, we get a huge amount of generational clash in the Sully family, with Jake butting heads with his second son who struggles with being “the spare” (oddly appropriate right now), a hot head who gets everyone in trouble. These play out with a reassuring predictability, so much so that if I asked you to guess the fates of those involved you probably could.

There are bizarre logic gaps. Quaritch and his soldiers have been resurrected to destroy the Na’vi resistance – but instantly drop this for a personal vendetta against Sully (no one seems to care about the resistance after the first half an hour). When Spider is captured, Sully and gang don’t give a damn or even consider rescuing him. Sully doesn’t want to put the forest Na’vi in danger by staying – but doesn’t care about moving that danger to the water people.

Above all it’s frankly hellishly long, fully of trivial culture clash stuff and just the fact that the people in at are giant and blue or that it looks fabulous doesn’t make it good. Instead, Avatar 2 is a re-tread that feels like its treading water, spinning plates and repeating rather than reinventing. I’d rather watch the original again which, while it wasn’t inspiring, at least felt new.

Nope (2022)

Nope (2022)

Be afraid of looking in Jordan Peele’s puzzling but less enlightening horror suspense film

Director: Jordan Peele

Cast: Daniel Kaluuya (Otis Jnr “OJ” Haywood), Keke Palmer (Em Haywood), Steven Yeun (Ricky “Jupe” Park), Brandon Perea (Angel Torres), Michael Wincott (Antlers Holst), Wrenn Schmidt (Amber Park), Keith David (Otis Haywood Snr), Donna Mills (Bonnie Clayton)

Spoiler warning: Peele loves to keep ALL the plot details on the QT – so I discuss more than he would want, but hopefully not enough to spoil the plot.

Jordan Peele’s previous horror films brilliantly married up genuine chills with acute social commentary. Plot details have often been kept under wraps – after all half the joy of watching Get Out or Us the first time is working out what the hell is going on. Nope continues this trend, but for the first time I feel this is to the film’s detriment. I actually think Nope would be improved if you know going into it that this was Peele’s dark twist on Close Encounters of the Third Kind (with added body horror). Instead, Nope plays its enigmatic cards so close to its chest that it ends up never having a hand free to punch you in the guts.

Pensive and guarded Otis Jnr (Daniel Kaluuya) – known, unfortunately, as OJ – and his exuberant wanna-be-star sister Em Haywood (Keke Palmer) are trying (with differing levels of enthusiasm) to keep their father’s Hollywood horse handling business alive after his freak death from a coin falling from the sky (everyone assumes it fell from a plane). The business is struggling, with OJ forced to frequently sell their horses to their neighbour, a former child star turned ranch theme-park owner, Ricky (Steven Yeun). Their lives are altered however when they discover a huge UFO living in a cloud near their ranch, sucking up horses (and other animals) and spitting out any inorganic remains. Seeing this as their path to fortune (and in Em’s case fame) they try and capture the UFO on film.

Nope is all about our compulsive need to look. Nothing draws our eyes like spectacle – and what could be a bigger spectacle than a huge saucer in the sky that eats people? It doesn’t matter if we know we shouldn’t, our eyes are drawn up (now imagine if Peele had been able to call the film Up!). We want to be part of the big event, whether that’s seeing the latest blockbuster at the big screen or rubber-necking at a roadside accident. Nope hammers this point home, when it becomes clear you are only at danger from the saucer when you look directly at it. Spectacle literally kills!

This is all an inversion of the mid-West America that starred at the skies in wonder in Close Encounters. There the Aliens capped the film with a glorious light show with awe and wonder from the humans watching. Here the appearance in the sky is a prelude to sucking you up, digesting you and vomiting out blood and bits of clothing a few hours later. Despite this, Ricky tries to make an entertainment show out of the creature (something he, of course, learns to regret), and OJ and Em find little reason to re-think their attempts to capture the animal on screen.

Peele’s film takes a few light shots at social media culture. Of course our heroes’ first instinct is to reach for their phones (they are looking for that “Oprah shot” that will guarantee fame and fortune). OJ at least is largely motivated by the cash influx his struggling business needs – Em wants the fame. But the film still attacks the shallow “main event-ness” of social media, where having the best and most impressive thing to show off (for a few seconds) is the be-all-and-end-all.

Peele remains too fond of these characters to judge them too harshly. But he has no worries about taking shots at the fame-and-money hungry Ricky, or a TMZ reporter who arrives at the worst possible moment and dies begging to be handed his camera so he can record the moment. Arguably Ricky would have made a more interesting lead: a man chewed up and spat out by the fame machine and angling for a second chance, who thinks he’s way smarter than he actually is.

The film opens with a chilling shot of what we eventually discover was the bloody aftermath of the disastrous final filming day of Ricky’s sitcom from his childhood-acting days, Gordy’s Home. Gordy was a chimp living with an adopted family: until the chimp actor snapped in bloody fury. It sets up a sense of danger, but the plot never quite marries it up with the main themes of Nope. Parallels are thinly drawn with Ricky’s attempt to commercialise this infamous tragedy, but it feels forced: the whole section plays like a chilling short story inserted into the main narrative. And the film never explores in detail the lesson from this bloody tragedy, that we underestimate the dangers animals can pose (despite the film being littered with creatures).

Instead, Peele settles for a stately reveal of his plot. It takes almost an hour for the film’s true purpose to become clear, but it lacks the acute and darkly funny social commentary that made his previous films so fascinating while they took their time showing you their hand. Interesting points are made about how black people are (literally) whitewashed out of Hollywood’s history (the Haywoods claim to be descended from the black jockey featured in the first ever moving film made in America). But it’s a political point that sits awkwardly in a satire (about something else!), and Peele overstretches the opening without making the central mystery compelling enough.

There are, however, fine performances from the actors, Kaluuya’s shuffling physique – slightly over-weight, the troubles of the world weighing him down – is matched with his charismatically sceptical looks. Keke Palmer is engaging and funny as his slap-dash sister, and the warm family bond between these two works really well. It never quite makes sense that someone as publicity-averse as OJ would really want to become a social media sensation, but you can let it go.

There is lots of good stuff in Nope – it’s beautifully filmed and assembled and once it lets you in on its plans, it has a strong final act. But its social commentary isn’t quite sharp or thought-provoking enough – people are shallow and love spectacle and social media, who knew – and neither the mystery or the plot are quite compelling enough. It’s told with imagination and Peele has a fascinating and unique voice: but Nope isn’t much more than a solid story well told.