Tag: The Wachowskis

The Matrix: Resurrections (2021)

The Matrix: Resurrections (2021)

We saddle up one more time for this belated sequel, which does enough to be the second-best film in the franchise

Director: Lana Wachowski

Cast: Keanu Reeves (Thomas Anderson/Neo), Carrie-Anne Moss (Tiffany/Trinity), Yahya Abdul-Mateen II (Morpheus/Agent Smith), Jessica Henwick (Bugs), Jonathan Groff (Smith), Neil Patrick Harris (The Analyst), Priyanka Chopra Jones (Sati), Jada Pinkett Smith (Niobe), Toby Onwumere (Sequoia), Max Riemelt (Sheperd), Brain J Smith (Berg), Erendia Ibarra (Lexy), Lambert Wilson (The Merovingian), Christina Ricci (Gwyn de Vere)

Thomas Anderson (Keanu Reeves) is the most famous games designer in the world. His award-winning game The Matrix revolutionised the genre, but now he needs to make a sequel. But Anderson is juggling all sorts of depression, chugging blue pills like there’s no tomorrow in order to keep back disturbing feelings and sensations that there is more to that Matrixconcept than he remembers. Was it in fact closer to reality? Why is he so drawn to Tiffany (Carrie-Anne Moss) the woman he sees in his coffee shop? Why is he unsettled by his business partner Smith (Jonathan Groff)? Should he follow the White Rabbit?

Bringing The Matrix back is a tough ask. It’s been well over twenty years since the first film revolutionised action and sci-fi – and then the two sequels managed to progressively strip out any of the fun, romance and wonder from the original. Now Resurrections attempts to put it all back in again. It’s a noble attempt – and this is easily the second-best Matrix film – but there is still an air of obligation about the whole thing.

It’s hard to escape that feeling from the on-the-nose opening act, which literally includes dialogue from Smith to Anderson to the tune of: ‘Our parent company, Warner Brothers, say they want a sequel to The Matrix and they’re going to do it with or without us, so we might as well come up with an idea’. Partially set in a new Matrix where the events of The Matrix form the basis of an award-winning game everyone knows by heart, characters constantly riff excitedly on how some events in this film parallel those in the first film (always the first film). There is a spit-ball planning session at Anderson’s workplace, where his design team bounce phrases like “Guns. Lots of Guns” at each other or playfully mime out bullet time. I suppose this relates to Wachowski’s experience of having the Studio for years demand a fresh new Matrix film. But it is a little on-the-nose.

The self-reverential nature of the film continues throughout. From an opening that sees Hacker Bugs (a very good Jessica Henwick) watch a simulation of the opening of the first Matrix film – with a few changes – a mixture of homage and nostalgia runs through the film. As an alliance of humans, machines and programmes try to free Anderson/Neo from his new Matrix cage, they ease him in by playing (on huge projector screens) iconic scenes from The Matrix. Anderson’s flashes of memory, as things start to fall in place, are full of flashbacks to the earlier films. When Neo arrives in the real world, he finds himself in a dystopian future where he is a celebrity, and the events of his life are as much a part of this world’s folklore, as memories of the plot of the original trilogy is in the minds of my generation watching the film.

It’s quite a tribute that the film manages to keep all this self-reverential stuff balanced and neither becoming too annoying or collapsing in on itself. It does so because Wachowski manages to keep it playful. She’s clearly learned from the legacy of the two Matrix sequels, that puffed themselves up so much they burst. This features some discussions around truth, reality and choice but keeps them low-key and free of sequel’s aura of pomposity. It wisely (and plot logically) depowers Neo so that he is no longer completely invulnerable. It again makes him an outsider, fighting against a dominant system that seems to hold all the cards. And it puts at its heart a battle of two people to be together.

It’s also lovely to see Reeves and Moss back in these roles, which they fit back into with a charming ease and comfort – and also to see that their chemistry still exists. The plot of the film is at times garbled and even poorly communicated – it is very hard at times to understand why things are happening or what the rules are in this new Matrix (and its particularly hard to understand the plot around Smith, and how, if at all, he is restrained within this Matrix). But what you do understand is the emotional imperative that lies behind these characters actions – in a way that was often lost in the two original sequels.

The film also manages to keep more than its share of inventive action set-pieces. While its ending – a motorbike chase through a city where the whole population is turned against our heroes – feels very reminiscent of other things we’ve seen, earlier set-pieces use a lot more invention. In particular there is a very neat innovation of doors that jump thousands of miles – and see the characters move from one orientation to another as they pass through them. A chase through these allows for some dynamic movements and more than enough of the gravity defying bouncing and gunplay the franchise is famous for. New actors do very good jobs, in particular Henwick and Yahya Abdul-Mateen II as a new version of Morpheus and Jonathan Groff as a twist on Smith.

But Resurrections feels like a dutiful film and it’s laced with the odd clunky scene (none more so than a reappearance of Lambert Wilson, ranting direct to the audience about social media) and the odd gap in logic and plot definition. Its main problem is that it never feels essential. To bring the franchise back after all this time, into a world where its cultural cache has declined, you feel it needed to do something really special or redefining. It doesn’t really do this: it seems more interested in riffing on the past rather than building a future. It’s a reassuring film that hews closely to the plot and structure of the original film (deliberately so, with the characters even refencing similarities) that isn’t going to scare or annoy the fans – but also (and the film’s box office failure supports this) also not going to win over new converts. But it’s still the second-best film.

The Matrix Reloaded and The Matrix Revolutions (2003)

The Matrix Reloaded and The Matrix Revolutions (2003)

Tension, drama and thrills… all go missing in these increasingly ponderous self-important sequels

Director: The Wachowskis

Cast: Keanu Reeves (Neo), Laurence Fishburne (Morpheus), Carrie-Anne Moss (Trinity), Hugo Weaving (Agent Smith), Jada Pinkett Smith (Niobe), Monica Bellucci (Persephone), Lambert Wilson (The Merovingian), Gloria Foster/Mary Alice (The Oracle), Helmut Bakaitis (The Architect), Harold Perrineau (Link), Ian Bliss (Bane), Harry Lennix (Commander Lock), Collin Chou (Seraph), Nona Gaye (Zee), Gina Torres (Cas), Randul Duk Kim (The Keymaker), Daniel Bernhardt (Agent Johnson)

If you ever want to study a crash-course in how not to make sequels to a genre redefining film, these might be the perfect examples. I’m going to break a golden rule here and review them both together, which I’ve not done for anything else so far in this blog. The flaws in these films are so interlinked, I think you have to almost treat the whole misfire as one single, dreadfully disappointing film. And I just couldn’t bear the idea about writing two articles about each of them.

It’s six months after the events of The Matrix. Neo (Keanu Reeves) is an invulnerable phenomenon in the Matrix. He and Trinity (Carrie-Anne Moss) are in love. Morpheus (Laurence Fishburne) is being dragged over the coals by Starfleet Command (I know it isn’t called that, but it might as well be) for disobeying orders. And even worse news than that: the Machines have found the location of Zion, the secret last human city in the world. And they plan to destroy it – in 72 hours. Neo must undertake one final mission in the Matrix to find the secrets that will prevent this destruction of the human race – and he’ll have to do it with only the support of his friends, as the rest of mankind decides to batten down the hatches and wait for the uncoming storm. But is there more going on here than we think? Is there more to Neo’s existence than meets the eye? Why is he being plagued with dreams of Trinity’s death? And what is going on with Smith (Hugo Weaving) who know seems to be acting as rogue agent, working against man and machine?

The answers are all eventually revealed, with maximum pomposity and self-importance, over the nearly five hours these sequels drone on, seemingly determined to drain out everything that anyone found cool about the original movie and leave it with a stuffy, pretentious, dull shell that won’t win any new converts over. Before these films, The Matrix was a franchise that would have a life in films, video games, anime and fan fiction for decades to come. After them, it was dead in the water.

Why? What did people like about the first film? They liked the action sure, and they liked the cool action and visuals and the anti-authoritarian nose thumbing. But those all really worked because we related to the characters, we saw that they were vulnerable, outmatched and in peril. In the real world they were plucky, brave resistance fighters. In the Matrix they were desperate rebels who could do really cool things. This all gets blown away here. In the Matrix, Neo is now so invulnerable, that fights are pointless: they are little more than dull displays of choreography with inevitable outcomes. Reloaded hammers home time and again Neo can do anything he likes in the Matrix. Fighting hundreds of clones of Smith at once? No problem. Flying faster than the speed of sound? Sure thing. Reworking the reality to suit him? It’s just a shrug of the shoulders.

This is a disaster to drama in two ways. Firstly, it drains all the peril out of any moment in the Matrix world because we know that there is no way Neo can get hurt – or that he will allow any of his friends to get hurt. Secondly, it means to get any tension Neo has to be somehow depowered or separated from everyone else. This happens three times over the films: Neo gets dispatched to China, flung into an underground station purgatory and blinded in the real world. When the film becomes reliant on continuously finding a way to put its hero out of the way (a blight that also often hits Superman on film), you know you are in trouble.

Where Neo is still vulnerable, is the real world where the films spend more and more time. Sadly, the real world is a tedious, uninvolving place. Remember in the first film where Morpheus seemed like a super cool, sage-like leader of a rebellion? Well in fact he’s just a cog in a large, stuffy command structure that takes all the worst, most uncool elements of Star Trek’s Starfleet and doubles down on it. Zion is a stereotypical sci-fi city, with characters dressed in flowing robes, quasi-uniforms or urban rags (that’s when they are dressed at all – Reloaded’s early doors rave/orgy rightly draw oceans of sniggers). The real human world isn’t a gang of plucky, anti-authoritarian types but a typical sci-fi, rules-bound society. The flair of our characters is stripped from them.

All this is wrapped in a package that doubles down on the stuffy, Bluffer’s Guide to Philosophy that popped up in the first film. There it added a bit of self-regarding intellectual heft to a film about people kicking each other and dodging bullets, here it’s the be-all-and-end-all. But the films are nowhere near as clever as they think they are: various characters parrot crudely scripted stances on everything from free will to determinism to the greater good. None of it is new or intriguing, and nearly all of it feels like the directors straining to show off their reading list.

It hits its apotheosis in Reloaded as the Architect (Helmut Bakaitis), the bearded brain behind the Matrix, lays out in a long speech how Neo is in fact a part of the Matrix programme designed to help the system reboot and refresh in cycles, an interesting idea totally crushed under the weight of needlessly long, incomprehensible words, phrases and Latin quotes that don’t sound smart, only like the speech was written out in plain English and then run through a thesaurus.

And it was a neat idea that our Messiah might actually have been created by the machines to help their prison renew itself. But it gets lost in the clumsy, pleased with itself delivery, in conversations about choice and free will (will Neo choose his destiny or saving Trinity’s life? Guess!) and the generally turgid plotting. This gets worse in Revolutions which finally seeps the life out of the franchise, with a video-game shoot-out at Zion (which makes no tactical sense), a trek by Neo and Trinity to commune with the machines and Agent Smith converting every human being in the Matrix into a copy of himself, in a vague philosophical comment on the death of individuality.

The worst thing about these films is that they are self-important, hard to enjoy and often more than a little silly. Fights take place at great length with very little tension. Reloaded does have a fab freeway car chase – but again it depends on Neo being absent for any tension to exist (and as soon as he turns up it’s all solved in seconds). Almost everything in the real world is stuffy, earnest and bogged down in the sort of uncool sci-fi tropes the first film stayed away from. Nearly anything in the Matrix involves watching a God like figure hitting things (including a bizarre ten-pin bowling effect when Neo knocks over a host of Smiths).

The actors struggle to keep up the genre-redefining cool that made the first film so popular. Fishburne looks bored (and rightly so, since his dialogue is awful and he’s given almost nothing to do in Revolutions) and Weaving treats the whole thing as a joke. Reeves is earnest, but frequently restrained by the dullness of his role as an almighty God. Moss has most of the best material as Trinity makes drastic decisions for love and faith. The rest of the cast struggle with either paper-thin characters, painfully over-written dialogue or a mixture of both.

The Matrix sequels managed to drain out everything that was great about the original. Where that was nimble, these were stuffy. Where these were anti-authoritarian, these laid out a dull and stereotypical sci-fi society. Where the first was gripping, desperate and adrenalin fuelled, this sees invulnerable heroes, extended runtimes and a frequent lack of peril. Worst of all Revolutions in particular feels like hundreds of other “sci-fi war films” and about a million miles from the actual revolution of the first film. It doubles down on nearly everything that was less good in the original and strips out the things that most impacted people. How not to make a sequel.

The Matrix (1999)

Keanu Reeves and Hugo Weaving defy gravity in ground-breaking sci-fi The Matrix

Director: The Wachowskis

Cast: Keanu Reeves (Neo), Laurence Fishbourne (Morpheus), Carrie-Anne Moss (Trinity), Hugo Weaving (Agent Smith), Joe Pantoliano (Cypher), Marcus Chong (Tank), Anthony Ray Parker (Dozer), Julian Arahanga (Apoc), Matt Doran (Mouse), Gloria Foster (The Oracle), Belinda McClory (Switch)

In 1999 we all waited for the release of a science-fiction film that would change the genre forever. Problem is we all thought it would be Star Wars: The Phantom Menace, when in fact the entire world went crazy for The Matrix. It helped that The Matrix was everything The Phantom Menace wasn’t: tight, exciting, brilliantly made and above-all endlessly, effortlessly and completely cool. And it still is: not even its dreadful, dreadful sequels could dent its genius or legacy. The Matrixis a flash of counter-culture: anarchic, teenage fantasy taking over the main-stream. It’s still brilliant.

Thomas Anderson (Keanu Reeves) is an office-working drone by day, hacker Neo by night, who wishes there was more to life than this. He’s going to get more than he wished for when he’s offered a choice between the “Red Pill and the Blue Pill” (truth or fantasy) by Morpheus (Laurence Fishbourne), leader of a mysterious hacker group with super-human athleticism and strength. Choosing the Red Pill, Neo wakes up to find himself plugged into a massive machine – and that the world he knows is nothing more than a post-apocalyptic cage, a computer simulation known as The Matrix, used by the all-conquering machines to keep humanity docile while they use their bodies as batteries for their empire. Even more than that, Morpheus is convinced Neo is “The One”, a prophesied saviour who will bring an end to the Matrix. Can Neo accept his destiny?

The Matrix is a superb fusion of a whole host of questions that clearly fascinate the Wachowski siblings. Questions of identity come flying to the fore, as well as the battle for individualism in a conformist society. The Matrix has very earnest points to make about learning to embrace the people we really are, which it delivers with a host of references to philosophy and psychology. It could have become indulgent and self-important (a trap the sequels would fall into), but it delivers the story with a crowd-pleasing burst of energy, mixing in film noir, kung-fu and some rather endearing characters that we end up really caring about.

It’s also of course super, super cool. Everything about it passes the test: from the leather trench coats and shades to the high-octane action and the sense that the film is speaking directly to the alienated, authority-nose-thumbing teenager in all of us. This is a film for the people, the under-dog, with something for anyone who has ever felt trapped, bored or oppressed by their fate (i.e. nearly everyone) and reassures them that their dreams of having a special destiny might actually come true. It tapped into people’s joy and fantasy in a way The Phantom Menace totally failed to do.

This is a classic slice of mysticism. It’s not a film as clever as it thinks it is – it’s main calling card is still Alice in Wonderland the go-to for all films musing on dreamlike fantasy worlds – but it still throws a host of fun little questions and thinking points at the audience. Today, its also easier to see how the film is a celebration of counter-culture and sexual fluidity in a way that had to be snuck under the wire in the 90s. It asks (in a simple) way questions about who we are and what is it all about, in a way that really appeals to rebels. It’s the sort of film a Camus-loving teenager who is fed up with their parents, dreams they had the skill to make.

Skill is the key here. This is a superb achievement by the Wachowskis. It’s brilliantly directed, fast-paced and electric. The camera-work frequently makes use of a flurry of flashy tricks (reflections are a common theme), but which never over-whelm the narrative. It’s revolutionary use of freeze-frame camera work – an ingenious invention created “bullet time” where a series of cameras each taking one shot seem to allow us to rotate at normal speed around actors caught mid jump – introduced something we’d never seen before (and was much imitated and parodied later). The action sequences are stunning – a series of high-stakes, super-cool kung-fu-laced punches and kicks that are shot with a fluid camera that manages to seem both classic and deeply immersive.

It also works because our heroes are really underdogs. We are told again and again that they are vulnerable in the Matrix – that for all their gravity defying feats of strengths, when they come up against the “Agent” sentient programmes, they stand little or no chance of surviving. The goodies die with astonishing regularity in the film, and even the leads are shown to be extremely vulnerable in combat. Our empathy for them is so well crafted, that we even forgive the fact that they gun down countless numbers of their fellow humans during the film (it’s handwaved that anyone can become an agent at any time, so the slaughter of dozens of regular Joes is pretty much essential to prevent this).

A lot of that is also down to the excellence of the main performers. The film channels Keanu Reeves instinctive sweetness and gentleness in a way few other films managed to do as successfully before – he’s brilliantly convincing as both the kick-ass hero, but also the endearing fish-out-of-water who says “woah” as Morpheus jumps over a building. Carrie-Anne Moss is determined, assertive and very humane as Trinity while Laurence Fishbourne’s natural poise and authority are perfectly utilised as Morpheus. Opposite them we have a performance of such dastardly, lip-smacking, Rickmanesque consonant precision from Hugo Weaving, that Agent Smith becomes an iconic villain.

It all comes together into a film that delicately weaves a plucky under-dog story of a hero trying to find his purpose around a few perfectly staged, edge-of-the-seat action set-pieces, that hits a perfect balance between a wider-audience and a cool and pulpy indie vibe. It’s the sort of film that will please the masses, but many people will still feel is speaking very personally to them. Hugely influential, it remains a masterpiece of action and science fiction cinema which, while never as clever as it thinks it is, is hugely vibrant in its filming and endlessly, repeatedly exciting when watching.