Category: Science fiction film

Doctor Strange in the Multiverse of Madness (2022)

Doctor Strange in the Multiverse of Madness (2022)

Marvel opens up its infinite universes as it lays the groundwork for bringing back old characters with new faces in this corporate outing

Director: Sam Raimi

Cast: Benedict Cumberbatch (Dr Stephen Strange), Elizabeth Olsen (Wanda Maximoff/Scarlet Witch), Rachel McAdams (Dr Christine Palmer), Chiwetel Ejiofor (Karl Mordo), Benedict Wong (Wong), Xochitl Gomez (America Chavez), Michael Stuhlbarg (Dr Nicodemus West)

Spoilers: The main spoiler would be looking at the cast list. I won’t name the cameos are but I do mention a main plot development revealed within 15 minutes.

Parallel universes have infinite possibilities. These are largely not found in this lumpen, fan-service obsessed and (whisper it) slightly dull film that fails to follow-up on either the promise of the first film (to which it makes awkward call-backs) or its main concept. It allows Raimi scope to indulge his Evil Dead style visuals, but all within the confines of producing another entry in the series that feels like a bridge between chapters rather than an interesting story in its own right.

Dr Strange (Benedict Cumberbatch) attends the wedding of former girlfriend Christine Palmer (Rachel McAdams), when he’s torn away to fight a squid monster chasing a teenager, America Chavez (Xochitl Gomez). America has the power to travel between parallel universes – and is dragging behind her the dead body of a parallel Strange who failed to protect her from a mysterious foe trying to steal her power. Strange, Wong (Benedict Wong – the most engaging performance in the film from this under-rated actor) and the Sorcerers protect America – but Strange’s attempt to recruit Wanda Maximoff (Elizabeth Olsen) goes awry when it turns out its she hunting America, using dark magic in an attempt to find her parallel versions of her lost children.

DSITMOM has been called the MCU’s horror film: which by no means makes it The Exorcist. It’s a sort of very, very gentle entrée to the genre – like Cronenberg’s Videodrome was turned into a kid’s TV series or a comic-book version of Raimi’s The Evil Dead. It has a few flourishes, but none of this is allowed to get in the way of the corporate enterprise. It’s more interested in giving people what it feels they want and fitting itself into the timeline of a series.

In fact it sometimes feels like an attempt to mirror the success of Spider-Man: No Way Home (I wonder how many of the cameos were added after that film’s release?). It takes the elements of guest stars and parallel universes and presents them in ways that provide little insight or long-term reward. In No Way Home alternate versions of characters are used to explore how different events could have shaped our heroes. The returning stars aren’t just thrown in, they have arcs and emotional journeys. The whole is both fun and an engaging story but also nostalgic. Compare, as well, the TV series Loki (by the same writer) that brilliantly used parallel versions of its lead to deconstruct and develop his character.

DSITMOM does none of this. There are rich opportunities to see how Strange may have developed in different universes: after all this is the closest thing to an “ends justify the means” character in the MCU. Would different versions of him go more or less further – and how might it make our Strange reflect on his occasionally ruthless ‘big picture’ thinking (this is after all, as the film mentions, the guy who allowed half of all life to blink out of existence as part of a masterplan only he knew). We don’t get nearly enough of that. In fact, we get virtually none of it.

These opportunities are ignored in the two parallel universes we spend the most time in, where Strange is either a dead war hero or an insane hermit corrupted by dark magic. Neither of these characters is really contrasted effectively or interestingly with our version. A faint plotline of Strange learning trust from the mistakes of others is threaded through, but only lightly. Instead, the film focuses more attention on Strange’s lost love for Christine Palmer, an oddly unsatisfying focus since Strange has appeared in at least four films since his first solo effort six years ago, and the franchise has failed to mention this motivating loss once (not even a throwaway line in No Way Home to build it up).

Mind you it’s better than the development Wanda Maximoff gets. DSITMOM is pretty much impenetrable unless you’ve watched WandaVision. Even if you have, as I have, you’ll probably be a little annoyed at the ‘development’ she gets here. At the end of that series, Wanda had accepted the damaging consequences of her grief and started moving on. Here though, she’s a sociopathic monster defined solely by her motherly grief and her ruthless determination to tear universes apart to heal it. It feels retrograde to, essentially, be saying “women who suffer loss go axe-crazy” or to double down on her willingness to harm others to cling to a ‘normal life’ fantasy (as well as contrary to the hopeful tone the series ended on).

That’s not to mention the clumsy fan service peppering the film. The main outing to a parallel universe is basically an excuse for fan-pleasing cameos. These amount to nothing more than a series of actors popping up say “Hello I’m Y” and promptly suffering terrible fates (because it’s a parallel universe and your plot armour means nothing there). Like Yoda fighting Christopher Lee, it’s cool when you first see it but risks becoming less and less rewarding overtime because it’s utterly insubstantial.

DSITMOM is basically insubstantial. It drags on – it’s a chase film that largely lacks momentum – it has a series of slightly bored looking actors (Ejiofor wins, with a Mordo who seems to have become Strange’s nemesis in the interim between this and the first film despite never being mentioned in any other film since), gets absorbed in a MacGuffin filled plot (there are no less than two Magic Books of Wham-a-bam that are being hunted or fought over) and flattens down most of Raimi’s style into a corporate product with little heart (compare this to his Spider-Man films which look like Citizen Kane or Vertigo next to this).

There are about two moments of invention: a sequence when Strange plummets through a series of bizarre parallel universes (including one where he’s made of paint) and a battle between two Stranges that utilises musical notes as weapons. Everything else feels production flattened, as do the actors, and ends teeing you up for a third film with another “whoop” cameo. Flat, lumpen and failing to capitalise on its possibilities, this is a big disappointment, an empty lightshow with brief but shallow pleasures.

Spider-Man: No Way Home (2021)

Spider-Man: No Way Home (2021)

Tom Holland’s Spider-Man encounters friends and enemies from another franchise or two

Director: Jon Watts

Cast: Tom Holland (Peter Parker/Spider-Man), Zendaya (MJ), Benedict Cumberbatch (Dr Stephen Strange), Jacob Batalon (Ned Leeds), Marisa Tomei (May Parker), Jon Favreau (“Happy” Hogan), Jamie Foxx (Max Dillon/Electro), Willem Dafoe (Norman Osborn/Green Goblin), Alfred Molina (Otto Octavius/Doctor Octopus), Benedict Wong (Wong), Tony Revolori (“Flash” Thompson), Andrew Garfield (Peter Parker/Spider-Man), Tobey Maguire (Peter Parker/Spider-Man), Rhys Ifans (Dr Curt Connors/Lizard), Thomas Haden Church (Flint Marko/Sandman), JK Simmons (J Jonah Jameson)

It’s been out long enough now – and Marvel are even advertising the Guest Stars – so I guess we can worry slightly less about spoiling this massive crossover event. Spider-Man: No Way Home became one of the biggest hits of all time. It’s not hard to see why, in our nostalgia-loving times. But its not just about nostalgia – lovely as it is to see all those old characters once again. It’s also a hugely entertaining, rather sweet film, crammed with slick lines and jokes, while also, like the best of Marvel’s films, having a heart. We’ve got a hero here so humanitarian he goes to huge risks to try and save the villains. That’s refreshingly human.

Picking up after the conclusion of Spider-Man: Far From Home, Peter Parker’s (Tom Holland) secret-identity is known. Parker finds himself at the centre of a massive, world-wide scandal, which ends the college chances of him and his friends MJ (Zendaya) and Ned (Jacob Batalon). Peter asks Dr Strange (Benedict Cumberbatch) for help: namely can the world forget who he is? When the spell goes wrong, people who know Parker’s identity from other realities start appearing. And these guys aren’t happy, with villains like Dr Otto Octavius (Alfred Molina), Electro (Jamie Foxx) and psychopath Green Goblin (Willem Dafoe) arriving. But, when Peter discovers sending them back will condemn them to die in the battle against their Spider-man, he decides to do everything he can to try and save them.

No Way Home’s success partly lies on the nostalgia factor, especially for those of us who loved the early Maguire films. And you can sign me up to that: I can’t believe it’s been 20 years since the first one came out! No Way Home throws in characters from all five pre-Holland films and zeros in on the best of the bunch. The films has a lot of fun shuffling and realigning these characters in interesting new combinations, often allowing them to moan about things like origin stories (there is a very funny exchange between Electro and Sandman on the danger of falling into experiments) or just to get on each other’s nerves (Molina’s Doc Ock is spectacularly grumpy).

You pretty much have to have a heart of stone not to enjoy seeing most of these characters again – particularly as they are played with such lip-smacking aplomb. Above all, Dafoe relishes the chance to cement his place as one of the great villains, switching perfectly between gentle and psychotic as the schizophrenic Norman Osborn/Green Goblin (and becoming the nemesis of no-less than two Spider-men). Molina is equally good: pomposity and rage turning into avuncular decency. These two landmark villains from the two best films take most of the limelight, with a smaller share for Jamie Foxx (far more comfortable here than he was in Amazing Spider-Man 2). But every villain is given moments of tragic depth and seeing them react to news of their deaths is strangely moving.

It sets the table rather nicely for a film about redemption. Peter believes he can save these villains from death if he can cure them and restore their humanity. While the pragmatic Strange sees this as pointless, Peter can’t turn his back on a chance to save people. On top of this, No Way Home also serves as a meta-redemption arc for the two previous franchises: Maguire gets a third film worthy of the first two and Garfield is given the sort of rich material he was denied in his failed series.

Which brings us nicely to the biggest returns. Denied by both actors for the best part of a year, this film throws not one, not two but three Spider-men at us, with Maguire and Garfield reprising their incarnations. All three delight in sparking off each other, riffing on everything from web-slingers to making normal life work (“Peter time”) alongside Spider-manning. Maguire settles nicely into the Big-Brother role, giving a worldly experience to the others without losing his gentle idealism. Garfield is sensational – lighter, funnier and warmer than he was in his own films, with a hidden grief that plays out with genuine impact.

Who couldn’t get excited about seeing these three together – or to see the film make these scenes work as well as it does? It shuffles and reassembles things we are familiar with, but presents them in new and intriguing combinations and above all feels true to the characterisations established in previous films. Maguire, Molina and Dafoe in particular feel like they’ve not been away since their own films, while Garfield and Foxx deepen and improve their characters. But it became a mega-hit because it has a truly strong story behind it.

A story staffed by strong, relatable characters. There is a genuine sense of alarm around how Peter and his friends in the film’s opening act are hounded and persecuted by a population scared of them. Even here redemption is key, with Peter going to dangerous lengths to try and get his friends a second chance at getting into MIT. These three characters have a sweet, warm friendship and the chemistry, in particular between Holland (who is sensational, endearing, funny but bringing the role great emotional depth) and Zendaya is stronger than it’s ever been.

And that’s before we hit the film’s genuinely endearing message. Holland’s still-optimistic hero (another excellent contrast with his more damaged alter-egos) is motivated by saving people. And that includes the villains. Maybe it’s the years of Covid, but there is something hugely lovable about a hero who wants to give people a second chance. It’s a living demonstration of “with great power comes great responsibility” (words this film introduces into the Marvel universe with powerful effect, in a mid-film climax). In fact the film is, in some ways, the origin-story Holland’s Spider-Man never had: it gives him a foundational tragedy, leaves him in an isolated position, strips him of his Iron Man style tech and leaves him in a set-up (alone in a cheap apartment, struggling to make ends meet and superheroing on the side) familiar from the comics.

Watts directs the film with real confidence and zest, especially outside the action set-pieces: there is frequent use of ingenious-but-not-flashy single takes and the film’s patient momentum for much of its first half, focusing on character and emotion, really pay off in the second half of fan-service and fights. The camera effects used for Peter’s web-slinging and his spider-sense have a delightful quirky invention. What he really does well though is zero in on the emotion and when events get tragic, he isn’t afraid to commit to that. It gives the film an emotional force that really connected with people.

That heart is what sustains it. It’s a joyful nostalgia trip – that redeems elements of the previous films – but this is a film that really cares about its characters – all of them – and wants you to as well. That gives difficult, emotional struggles to all its Spider-Men, that searches of the humanity in its villains, even the worst of them, making us sympathise with them even as they do dreadful things. Combined with the action and adventure – and the electric pace of the best of Marvel – No Way Home rightly stands as one of the best entries so far.

Eternals (2021)

Eternals (2021)

A cast of diverse actors are totally crushed in this pompous, dull Marvel film

Director: Chloé Zhao

Cast: Gemma Chan (Sersi), Richard Madden (Ikaris), Kumail Nanjiani (Kingo), Lia McHugh (Sprite), Brian Tyree Henry (Phastos), Lauren Ridloff (Makkari), Barry Keoghan (Druig), Don Lee (Gilgamesh), Harish Patel (Karun), Kit Harington (Dane Whitman), Salma Hayek (Ajak), Angelina Jolie (Thena)

It must have seemed like a good idea at the time… Marvel had already turned one little known gang of superheroes into a huge hit with The Guardians of the Galaxy. World defining stakes had been the core of most of The Avengers films. An ensemble cast of diverse actors were pulled together with an acclaimed (and now Oscar winning!) director at the helm. They only forgot one thing: to make the final film interesting, engaging or feel in any way original.

Our heroes are a group of very serious God-like Aliens called Eternals, who have been sent to Earth thousands of years ago by even more God-like Celestrial Aliens to protect humanity from savage monsters called Deviants. By 1521, the Deviants are defeated and our heroes are left unsure of what to do. Ordered to never interfere in the events of humanity, they go their separate ways and settle down into life on Earth. But in the present day the Deviants return – and the Eternals start to uncover dark facts about their mission.

All of this takes place over a runtime which feels pretty bloody eternal itself. Essentially the film opens with an info-dump, then spends a couple of hours getting the gang back together (interspersed with occasional additional info-dumps) before the inevitable final-act smackdown to save the world. The stakes have arguably never been higher: but with the film’s indolent pace and thinly sketched characters it sure-as-hell doesn’t feel like it. There is a lot of uninvolving world-building and its ends up feeling every bloody minute of its epic runtime.

With its group of characters, essentially a loving family that has fallen out, this should really be an intimate, character-driven film. But it never balances the huge cast, the epic action and building relatable characters swiftly. Instead the Eternals rarely seem like anything more than heavy-handed sketches defined by basic character traits: a caring empath, a warrior princess, a slightly austere would-be-leader, a mentor destined to die, an eternal child frustrated about never growing up, a natural showman, a cold mind-controller, a deaf athlete and a gay guilt-ridden inventor. The cast (as very proudly trumpeted in its marketing material) is on paper the most diverse ever in Marvel. But it’s like simply making it representative was enough and they didn’t need to bother creating rich, engaging and multi-faceted characters.

All of them are squashed into a film that really feels like it could have been made by anyone. For all Zhao’s occasional indie visual beauty, this is totally free of authorial voice, with completely routine action set-pieces. There is the odd joke, but Zhao’s attempt to put her own mediative personality on the film only really ends up making the bits between the fights dry and boring. Put quite simply, Marvel seems to have rather crushed any life out of her. We get endless solemn moments, as characters watch with horror the results of the development in mankind they have encouraged (from the genocide of the Incas to the bomb at Hiroshima). These nearly always feel on-the-nose and obvious. It all stems from Zhao failing to make us care about these characters.

So, when they find out they have been betrayed by their masters – that their purpose is to fatten the Earth for feasting, not raise it in good health – its rather hard to feel the impact of the betrayal. The film isn’t even smart, or daring, enough to acknowledge that the same manipulative Gods who have used the Eternals have done the same thing to the Deviants. The film continues to treat these as wicked killers, when in fact they are as much victims as everyone else. Would it have killed Eternals to acknowledge this for a moment, to explore the implications of this more?

Especially since it’s so bloody long. It takes almost two hours for the film to bring the gang back together. Each reunion with a new Eternal is basically played the same – a brief bit of banter and then a horrified reaction as they discover the truth. Which means we basically see versions of the same scene play out six times, with diminishing levels of interest. Can’t these guys conference call?

There is no momentum to this ever. Where is the pace? Where is the urgency? The Eternals have been told they’ve only a few days to save the Earth, but they seem to spend most of it ambling around chatting and catching-up. Even when the end-of-the-world starts, most of them still sit around starring at the middle distance sadly and bemoaning their lot. This – and soft spoken intensity and lackadaisical wandering – are constantly used by the film as a short hand for seriousness, a self-importance the film wears very, very heavily.

All of the actors get crushed under the weight of the film. Nanjiani stands out pretty much as the only one having anything approaching fun while only Lee gets to show some sort of warm, uncomplicated human connection. Keoghan, Ridloff and Henry do decent work, but the rest of the cast seem hampered by how very, very, very serious they need to be all the time. One of them, of course, is a wrong ‘un (you can make a pretty decent guess early on which in it will be), but they turn out to be the dullest most stick-up-the-butt character of the lot. Despite the huge amount of time we spend with them, lead characters like Chan’s Sersei and Madden’s Ikaris remain enigmas we can’t be bothered to find out more about.

Eternals is pretty much a failure. It’s long. It builds an expansive universe with a series of clumsy lectures and fails to make any of these interesting. It’s got long battle scenes which feel like several other films. It’s got no personality or vibe to it. It sets up the odd interesting idea then takes it nowhere. It makes the end of the world a massive yawn, while telling you it’s a hugely important and daring film (it’s neither of those things). You end up feeling this might be the most forgotten Marvel film since The Incredible Hulk.

Eternal Sunshine of the Spotless Mind (2004)

Eternal Sunshine of the Spotless Mind (2004)

An impulsive decision leads to a wild tour through mind and memory in this mind-bending, desperately romantic classic

Director: Michel Gondry

Cast: Jim Carrey (Joel Barish), Kate Winslet (Clementine Kruczynski), Kirsten Dunst (Mary Svevo), Mark Ruffalo (Stan Fink), Elijah Wood (Patrick Wertz), Tom Wilkinson (Dr Howard Mierzwiak), Jane Adams (Carrie Eakin), David Cross (Rob Eakin), Dierdre O’Connell (Hollis Mierzwiak)

What makes us who we are? If it’s anything, it might just be the sum total of our experiences. The events of our lives, and the emotions they cause in us, shape and define us. If we cut some of them away, what would we be? Is losing painful memories worth it, if we also cut away memories we cling to as treasured possessions? What makes us love someone: instinct or the sum total of our memories with them? Ideas around this and how love works are at the centre of Michel Gondry and Charlie Kaufman’s extraordinarily inventive, imaginative but also romantic and heartfelt Eternal Sunshine of the Spotless Mind, a truly original film crammed with rewarding moments.

Joel Barish (Jim Carrey) wants to make-up with his electric but troubled girlfriend Clementine Kruczynski (Kate Winslet). Imagine his pain when he goes to see her and she seems not to recognise him – and how much worse that might be when he discovers Clementine has erased him from her memory. An experimental surgery, Lacuna, run by Dr Howard Mierzwiak (Tom Wilkinson), offers its clients an unmatchable service: they will erase a person from your memory. Struggling to get over the loss of a partner, wife, friend, child or even dog? No problem, they’ll be gone from your mind and you never need worry about their memory causing you pain again.

Hurt and angry, Joel decides to undergo the same surgery to forget Clementine. While the procedure takes place over night – supervised by techs Stan (Mark Ruffalo) and Patrick (Elijah Wood) and Stan’s girlfriend (and Dr Mierzwiak hero-worshipper) Mary (Kirsten Dunst) – Joel comes to realise in his sub-conscious that he doesn’t want his memory stripped of Clementine. The cost of losing so many good memories isn’t worth it. In his sub conscious he tries to protect his memories – while in the real world the team battle to complete their contract and erase them.

Not many films like that are there? Gondry’s film could have been a slave to its concept. Instead though, it manages to juggle its deeper meanings with a truly heartfelt, winning and very sweet human story about two people who, for all their faults, become people you completely invest in. Kaufman’s script, as you would expect, triumphs as a complex and inventive magic tour but it’s also a wonderfully placed romance and heartfelt relationship story. Effectively the film manages to have something for everyone to invest in, from sci-fi nerds to lovers of romcoms to philosophy students.

It’s also a triumph of style. Set largely in Joel’s mind, the film reflects the fractured nature of the surgery as his memories are assaulted, deconstructed and destroyed. Lights fade, buildings disassemble and disappear, faces melt away from bodies and memories start to crash into each other. In his mind Joel walks through a door in a library to find himself on a beach, or rounds a corner to find himself back in his childhood memories. All of this is filmed with a series of stunning in-camera effects that make characters disappear, duplicate or seem to be in several places at once, all shot in a series of one-take effects that sees buildings disappear in front of us or fascinating memory loops. Visually the film is a feast, a tribute to Gondry’s playful imagination.

But it sticks with people because of the heart at the centre of it. Joel and Clementine become people we care about. We root for Joel to defy the odds and preserve some of his memory. Because, the film makes clear, being consciously aware of his memories being deleted is basically like going through the pain of losing her a second time – only this time knowing you won’t even be left with the parts you want to hold onto. In fact – re-enforced by the distress we see in Clementine when we see her undergoing the panic of being subconsciously aware of memory loss in the real world – Joel’s horror of what he has asked for is likely what all the other patients of Lacuna’s ‘brain damage for your own good’ surgery have gone through.

Superbly played by Jim Carrey and Kate Winslet in cast-well-against-type performances, Joel and Clementine might at times be selfish, frustrating, even irritating people – but it’s clear their love for each other is real. Jim Carrey, dialling down his gonzo mania to an unprecedented degree, is perfect as the shy and gentle Joel, bewitched by this explosive presence in his life. Winslet is electric – cranky, brittle, damaged but also caring and playful. Kaufman’s film shows they hurt and snap at each other, but also that they bring each other happiness they can’t get anywhere else.

So, it comes back to that question: do we accept that part of the price of loving and living is pain? That the people who we love the most, are the ones that may also hurt us the most. The film is also clear that love can’t be forced or replicated. In the ‘real world’ Clementine is being wooed by Elijah Wood’s creepily needy techie, using his records of her romantic memories of Joel to replicate their special moments. The falseness of this isn’t a remote match for the true emotion of the real event: and it’s a testament to the film’s commitment that you can’t forge or force love, and that eventually it might just find a way.

Because, even without our memories, will we still be drawn towards the same people? Can love in fact survive, even if you don’t know who the person who love is anymore? It’s another fascinating thread in this film. Romantic couples throughout find themselves drawn to each other continually, a subconscious emotion surviving the purging of actual memories. It adds even more to the horrific trauma of seeing what’s happening to Joel here. His obvious distress as he realises the implications of what he rashly asked for – and there is plenty of suggestion Clementine feels the same – gets worse and worse as he realises he has signed away his own rights to decide who he loves.

Those ethical questions – is it even possible to make an informed decision here about lobotomizing your memory – mix with those philosophical questions of what makes us what we are. Will Joel and Clementine be the same people or not after this operation? How will they adjust to losing such a hugely important part of their histories? Especially as they won’t even know that they have. Kaufman’s script explores this all carefully, but never once losing track of the emotional story driving it.

So Eternal Sunshine becomes a touching love story, about two people going to huge ends against impossible odds to stay together. That, I think, is what lies behind its appeal. What makes it one of the most lasting films of the 00s is the invention and flair the story is told with – Gondry’s direction and its non-linear structure all only add to the fabulous script from Kaufman and Gondry – and the way it very lightly tackles a whole host of fascinating ideas while never losing track of its nature as an entertainment. It’s a brilliant film.

The Matrix: Resurrections (2021)

The Matrix: Resurrections (2021)

We saddle up one more time for this belated sequel, which does enough to be the second-best film in the franchise

Director: Lana Wachowski

Cast: Keanu Reeves (Thomas Anderson/Neo), Carrie-Anne Moss (Tiffany/Trinity), Yahya Abdul-Mateen II (Morpheus/Agent Smith), Jessica Henwick (Bugs), Jonathan Groff (Smith), Neil Patrick Harris (The Analyst), Priyanka Chopra Jones (Sati), Jada Pinkett Smith (Niobe), Toby Onwumere (Sequoia), Max Riemelt (Sheperd), Brain J Smith (Berg), Erendia Ibarra (Lexy), Lambert Wilson (The Merovingian), Christina Ricci (Gwyn de Vere)

Thomas Anderson (Keanu Reeves) is the most famous games designer in the world. His award-winning game The Matrix revolutionised the genre, but now he needs to make a sequel. But Anderson is juggling all sorts of depression, chugging blue pills like there’s no tomorrow in order to keep back disturbing feelings and sensations that there is more to that Matrixconcept than he remembers. Was it in fact closer to reality? Why is he so drawn to Tiffany (Carrie-Anne Moss) the woman he sees in his coffee shop? Why is he unsettled by his business partner Smith (Jonathan Groff)? Should he follow the White Rabbit?

Bringing The Matrix back is a tough ask. It’s been well over twenty years since the first film revolutionised action and sci-fi – and then the two sequels managed to progressively strip out any of the fun, romance and wonder from the original. Now Resurrections attempts to put it all back in again. It’s a noble attempt – and this is easily the second-best Matrix film – but there is still an air of obligation about the whole thing.

It’s hard to escape that feeling from the on-the-nose opening act, which literally includes dialogue from Smith to Anderson to the tune of: ‘Our parent company, Warner Brothers, say they want a sequel to The Matrix and they’re going to do it with or without us, so we might as well come up with an idea’. Partially set in a new Matrix where the events of The Matrix form the basis of an award-winning game everyone knows by heart, characters constantly riff excitedly on how some events in this film parallel those in the first film (always the first film). There is a spit-ball planning session at Anderson’s workplace, where his design team bounce phrases like “Guns. Lots of Guns” at each other or playfully mime out bullet time. I suppose this relates to Wachowski’s experience of having the Studio for years demand a fresh new Matrix film. But it is a little on-the-nose.

The self-reverential nature of the film continues throughout. From an opening that sees Hacker Bugs (a very good Jessica Henwick) watch a simulation of the opening of the first Matrix film – with a few changes – a mixture of homage and nostalgia runs through the film. As an alliance of humans, machines and programmes try to free Anderson/Neo from his new Matrix cage, they ease him in by playing (on huge projector screens) iconic scenes from The Matrix. Anderson’s flashes of memory, as things start to fall in place, are full of flashbacks to the earlier films. When Neo arrives in the real world, he finds himself in a dystopian future where he is a celebrity, and the events of his life are as much a part of this world’s folklore, as memories of the plot of the original trilogy is in the minds of my generation watching the film.

It’s quite a tribute that the film manages to keep all this self-reverential stuff balanced and neither becoming too annoying or collapsing in on itself. It does so because Wachowski manages to keep it playful. She’s clearly learned from the legacy of the two Matrix sequels, that puffed themselves up so much they burst. This features some discussions around truth, reality and choice but keeps them low-key and free of sequel’s aura of pomposity. It wisely (and plot logically) depowers Neo so that he is no longer completely invulnerable. It again makes him an outsider, fighting against a dominant system that seems to hold all the cards. And it puts at its heart a battle of two people to be together.

It’s also lovely to see Reeves and Moss back in these roles, which they fit back into with a charming ease and comfort – and also to see that their chemistry still exists. The plot of the film is at times garbled and even poorly communicated – it is very hard at times to understand why things are happening or what the rules are in this new Matrix (and its particularly hard to understand the plot around Smith, and how, if at all, he is restrained within this Matrix). But what you do understand is the emotional imperative that lies behind these characters actions – in a way that was often lost in the two original sequels.

The film also manages to keep more than its share of inventive action set-pieces. While its ending – a motorbike chase through a city where the whole population is turned against our heroes – feels very reminiscent of other things we’ve seen, earlier set-pieces use a lot more invention. In particular there is a very neat innovation of doors that jump thousands of miles – and see the characters move from one orientation to another as they pass through them. A chase through these allows for some dynamic movements and more than enough of the gravity defying bouncing and gunplay the franchise is famous for. New actors do very good jobs, in particular Henwick and Yahya Abdul-Mateen II as a new version of Morpheus and Jonathan Groff as a twist on Smith.

But Resurrections feels like a dutiful film and it’s laced with the odd clunky scene (none more so than a reappearance of Lambert Wilson, ranting direct to the audience about social media) and the odd gap in logic and plot definition. Its main problem is that it never feels essential. To bring the franchise back after all this time, into a world where its cultural cache has declined, you feel it needed to do something really special or redefining. It doesn’t really do this: it seems more interested in riffing on the past rather than building a future. It’s a reassuring film that hews closely to the plot and structure of the original film (deliberately so, with the characters even refencing similarities) that isn’t going to scare or annoy the fans – but also (and the film’s box office failure supports this) also not going to win over new converts. But it’s still the second-best film.

The Midnight Sky (2020)

The Midnight Sky (2020)

Dystopian end-of-the-world drama gets dull and dreary in this misfire

Director: George Clooney

Cast: George Clooney (Augustine Lofthouse), Felicity Jones (Dr “Sully” Sullivan), David Oyelowo (Commander Adewole), Kyle Chandler (Mitchell), Demián Bichir (Sanchez), Tiffany Boone (Maya), Caoilinn Springall (Iris), Ethan Peck (Augustine), Sophie Rundle (Jean)

The world has been evacuated after an unspecified radiological disaster, with the survivors bound for K-23, a newly discovered moon of Jupiter capable of supporting life. The only person left on Earth is Augustine Lofthouse (George Clooney), suffering from a terminal illness. He remains behind at an arctic base to warn returning space missions. The returning mission Aether – crewed by Jones, Oyelowo, Chandler, Bichir and Boone – are en route, but to make contact with them Lofthouse must travel across the arctic to a back-up transmitter, accompanied by a mysterious wordless child called Iris (Caoilinn Springall) who seems to have been left behind during the evacuation.

The Midnight Sky is the largest, most technically ambitious film Clooney has directed. Did the focus on the technical aspects mean he took his eye off other elements? Even the ones his previous films have been strong on: dialogue and character. The Midnight Sky looks great and has some impressive effects. But it is a dull film, lacking pace or energy, populated by paper-thin characters and often feeling like a Frankenstein-like stitching together of elements of other, much better, films.

It splits its focus between two story lines: one a survivalist two-hander between Clooney and child actress Caroilinn Springall; the other a “journey home against the odds” space mission. The first carries a little more interest, if only because Clooney manages to brilliantly convey loneliness, isolation, sadness and how terminal illness increases the effects of all of these. There is also emotional depth from his growing bond with Iris: the two of them playfully flicking peas at each other over dinner and his protecting her from the dangers outside. This is shot in some stunning Iceland vistas and shows a competent selection of various traditional survivalist set-ups during the struggle to complete the journey. It’s not exactly original, but at least it holds the interest.

That interest isn’t found in the space scenes – although the lack of originality is. How did Clooney fail to notice that he assembled a terrific cast of actors, but then failed to give them so much as a whisper of a character to play between them. This crew are terminally unengaging 2-D characters, whose dialogue echoes tropes of other films. Despite the dangers they encounter while navigating a course to Earth (that inevitably takes them through uncharted meteor storms), we are never really given a reason to really care about these characters (all the sad mooning over holograms of the families they left behind doesn’t actually make us feel like we know them).

The sense of nothing we are seeing here actually feeling new is key, and the main problem with the whole film. Countless other films have covered world-ending events. Clooney’s battle to cross the arctic and survive carries more than an echo of The Revenant by way of The Road. The struggles in space have lashings of Gravity with an Interstellarvibe. And those are just for starters. Even the final narrative twist (which you can probably see coming) echoes other film twists. For all the handsomeness of the film, it never feels fresh, always more of a tribute remix of other superior films that you should probably just consider rewatching instead.

That’s Clooney’s main failing here. As if he was so focused on getting the technical elements spot on, he never checked if the patient had a pulse. The Midnight Sky, knitted together from the offcuts of other films, has only the vaguest of heartbeats. Nothing is original and virtually no character in it ever feels either fully-formed or someone we care about. Others, all too obviously, serve as nothing but narrative devices. There are some wonderful shots and a lovely score from Alexandre Desplat. But narratively, the film often feels too cold, distant and emotionally dead. It ends up feeling far, far longer than its two-hour run time.

The Matrix Reloaded and The Matrix Revolutions (2003)

The Matrix Reloaded and The Matrix Revolutions (2003)

Tension, drama and thrills… all go missing in these increasingly ponderous self-important sequels

Director: The Wachowskis

Cast: Keanu Reeves (Neo), Laurence Fishburne (Morpheus), Carrie-Anne Moss (Trinity), Hugo Weaving (Agent Smith), Jada Pinkett Smith (Niobe), Monica Bellucci (Persephone), Lambert Wilson (The Merovingian), Gloria Foster/Mary Alice (The Oracle), Helmut Bakaitis (The Architect), Harold Perrineau (Link), Ian Bliss (Bane), Harry Lennix (Commander Lock), Collin Chou (Seraph), Nona Gaye (Zee), Gina Torres (Cas), Randul Duk Kim (The Keymaker), Daniel Bernhardt (Agent Johnson)

If you ever want to study a crash-course in how not to make sequels to a genre redefining film, these might be the perfect examples. I’m going to break a golden rule here and review them both together, which I’ve not done for anything else so far in this blog. The flaws in these films are so interlinked, I think you have to almost treat the whole misfire as one single, dreadfully disappointing film. And I just couldn’t bear the idea about writing two articles about each of them.

It’s six months after the events of The Matrix. Neo (Keanu Reeves) is an invulnerable phenomenon in the Matrix. He and Trinity (Carrie-Anne Moss) are in love. Morpheus (Laurence Fishburne) is being dragged over the coals by Starfleet Command (I know it isn’t called that, but it might as well be) for disobeying orders. And even worse news than that: the Machines have found the location of Zion, the secret last human city in the world. And they plan to destroy it – in 72 hours. Neo must undertake one final mission in the Matrix to find the secrets that will prevent this destruction of the human race – and he’ll have to do it with only the support of his friends, as the rest of mankind decides to batten down the hatches and wait for the uncoming storm. But is there more going on here than we think? Is there more to Neo’s existence than meets the eye? Why is he being plagued with dreams of Trinity’s death? And what is going on with Smith (Hugo Weaving) who know seems to be acting as rogue agent, working against man and machine?

The answers are all eventually revealed, with maximum pomposity and self-importance, over the nearly five hours these sequels drone on, seemingly determined to drain out everything that anyone found cool about the original movie and leave it with a stuffy, pretentious, dull shell that won’t win any new converts over. Before these films, The Matrix was a franchise that would have a life in films, video games, anime and fan fiction for decades to come. After them, it was dead in the water.

Why? What did people like about the first film? They liked the action sure, and they liked the cool action and visuals and the anti-authoritarian nose thumbing. But those all really worked because we related to the characters, we saw that they were vulnerable, outmatched and in peril. In the real world they were plucky, brave resistance fighters. In the Matrix they were desperate rebels who could do really cool things. This all gets blown away here. In the Matrix, Neo is now so invulnerable, that fights are pointless: they are little more than dull displays of choreography with inevitable outcomes. Reloaded hammers home time and again Neo can do anything he likes in the Matrix. Fighting hundreds of clones of Smith at once? No problem. Flying faster than the speed of sound? Sure thing. Reworking the reality to suit him? It’s just a shrug of the shoulders.

This is a disaster to drama in two ways. Firstly, it drains all the peril out of any moment in the Matrix world because we know that there is no way Neo can get hurt – or that he will allow any of his friends to get hurt. Secondly, it means to get any tension Neo has to be somehow depowered or separated from everyone else. This happens three times over the films: Neo gets dispatched to China, flung into an underground station purgatory and blinded in the real world. When the film becomes reliant on continuously finding a way to put its hero out of the way (a blight that also often hits Superman on film), you know you are in trouble.

Where Neo is still vulnerable, is the real world where the films spend more and more time. Sadly, the real world is a tedious, uninvolving place. Remember in the first film where Morpheus seemed like a super cool, sage-like leader of a rebellion? Well in fact he’s just a cog in a large, stuffy command structure that takes all the worst, most uncool elements of Star Trek’s Starfleet and doubles down on it. Zion is a stereotypical sci-fi city, with characters dressed in flowing robes, quasi-uniforms or urban rags (that’s when they are dressed at all – Reloaded’s early doors rave/orgy rightly draw oceans of sniggers). The real human world isn’t a gang of plucky, anti-authoritarian types but a typical sci-fi, rules-bound society. The flair of our characters is stripped from them.

All this is wrapped in a package that doubles down on the stuffy, Bluffer’s Guide to Philosophy that popped up in the first film. There it added a bit of self-regarding intellectual heft to a film about people kicking each other and dodging bullets, here it’s the be-all-and-end-all. But the films are nowhere near as clever as they think they are: various characters parrot crudely scripted stances on everything from free will to determinism to the greater good. None of it is new or intriguing, and nearly all of it feels like the directors straining to show off their reading list.

It hits its apotheosis in Reloaded as the Architect (Helmut Bakaitis), the bearded brain behind the Matrix, lays out in a long speech how Neo is in fact a part of the Matrix programme designed to help the system reboot and refresh in cycles, an interesting idea totally crushed under the weight of needlessly long, incomprehensible words, phrases and Latin quotes that don’t sound smart, only like the speech was written out in plain English and then run through a thesaurus.

And it was a neat idea that our Messiah might actually have been created by the machines to help their prison renew itself. But it gets lost in the clumsy, pleased with itself delivery, in conversations about choice and free will (will Neo choose his destiny or saving Trinity’s life? Guess!) and the generally turgid plotting. This gets worse in Revolutions which finally seeps the life out of the franchise, with a video-game shoot-out at Zion (which makes no tactical sense), a trek by Neo and Trinity to commune with the machines and Agent Smith converting every human being in the Matrix into a copy of himself, in a vague philosophical comment on the death of individuality.

The worst thing about these films is that they are self-important, hard to enjoy and often more than a little silly. Fights take place at great length with very little tension. Reloaded does have a fab freeway car chase – but again it depends on Neo being absent for any tension to exist (and as soon as he turns up it’s all solved in seconds). Almost everything in the real world is stuffy, earnest and bogged down in the sort of uncool sci-fi tropes the first film stayed away from. Nearly anything in the Matrix involves watching a God like figure hitting things (including a bizarre ten-pin bowling effect when Neo knocks over a host of Smiths).

The actors struggle to keep up the genre-redefining cool that made the first film so popular. Fishburne looks bored (and rightly so, since his dialogue is awful and he’s given almost nothing to do in Revolutions) and Weaving treats the whole thing as a joke. Reeves is earnest, but frequently restrained by the dullness of his role as an almighty God. Moss has most of the best material as Trinity makes drastic decisions for love and faith. The rest of the cast struggle with either paper-thin characters, painfully over-written dialogue or a mixture of both.

The Matrix sequels managed to drain out everything that was great about the original. Where that was nimble, these were stuffy. Where these were anti-authoritarian, these laid out a dull and stereotypical sci-fi society. Where the first was gripping, desperate and adrenalin fuelled, this sees invulnerable heroes, extended runtimes and a frequent lack of peril. Worst of all Revolutions in particular feels like hundreds of other “sci-fi war films” and about a million miles from the actual revolution of the first film. It doubles down on nearly everything that was less good in the original and strips out the things that most impacted people. How not to make a sequel.

Highlander (1986)

Highlander header
Sean Connery plays a Scottish Spaniard and Christopher Lambert a French sounding Scot in cult classic Highlander

Director: Russell Mulcahy

Cast: Christopher Lambert (Connor MacLeod), Sean Connery (Juan Sanchez-Villalobos Ramirez), Clancy Brown (The Kurgan), Roxanne Hart (Brenda Wyatt), Beatie Edney (Heather MacLeod), Alan North (Lt Frank Morgan), Jon Polito (Detective Walter Bedsoe), Shelia Gish (Rachel Ellenstein)

“There can be only one!”. It’s a neat, simple idea and lies at the heart of a cult science-fiction film crammed with them. There is a lot to chuckle at in Highlander. From the air of cheesy cheapness to the Accent Olympics (A Belgian plays a Scot. The world’s most famous Scotsman plays a Spaniard. Brits play Americans. An American plays an Ancient Eastern Barbarian.) But Highlander had huge impact – and was revived countless of times since – because there’s a kind of magic (see what I did there?) to this sci-fi fantasy about immortals struggling over centuries to emerge as the winner of a secret-but-deadly competition. There are so many intriguing ideas and possibilities here, you could make hundreds of adventures in this world (and they have) and still have new areas to explore. The film bombed on its first release in America (look at the poster – is it any wonder? How awful is that?) but it’s had a huge afterlife.

Our hero is Connor MacLeod (Christopher Lambert) who takes part in a lethal sword fight in the car park of Madison Square Gardens in 1985. Turns our Connor was born in the early 1500s, part of a Scottish tribe and was slain by immortal warrior The Kurgan (Clancy Brown). Discovering to his amazement – and his tribe’s horror – that he makes a full recovery from a mortal wound, MacLeod was exiled. He is found and mentored by Ramirez (Sean Connery) who informs him that they are both immortals, destined to join all other immortals in a competition from which there can be only one survivor. The competition will culminate in “The Gathering”, with the winner being given “The Prize”, a mystic power. Turns out 1985’s New York is the scene of the Gathering – and MacLeod and the Kurgan are destined to be the last men standing in the competition.

Perhaps the big thing that makes Highlander such a success is it becomes clear that everyone involved in it seemed to have a whale of a time. Queen were commissioned to write one song for the film: they wrote an album. Mulcahy, Lambert and other members of the cast and crew chipped in their own money to film extra scenes between MacLeod and his adopted daughter. Connery was at his jovial best on the five days he spent filming (Ramirez was to be the only character other than Bond he played twice, in the terrible sequel). All this investment off-camera pays-off in a film frequently rough and ready but also intriguing and enjoyable.

Sure, it’s no masterpiece. It’s very much of its time, with a distinctive 80s vibe and in many ways only scratches the surface of its potential: I’d have loved to see more of MacLeod during the ages, and other Immortals he had interacted with. (We get a confrontation in World War II and a comic duel in Georgian England, where MacLeod repeatedly survives deadly sword thrusts). Our nemesis, the Kurgan, is a frequently overblown and ridiculous character (for all the energy Clancy Brown plays him with) who isn’t quite interesting enough. Lambert is a slightly wooden performer (he learned English for the role – learning it with a Scottish accent was a tough task). Many of the sword fights (with the exception of the final duel) are high-school-play in their hack-and-slash simplicity.

But it doesn’t really matter too much, because Mulcahy shoots the hell out of the picture. Working with a tiny budget, he still manages to give every scene something distinctive to see and an edge in its delivery. The film frequently punches above its weight in its set pieces and with the surprisingly gritty action. Mulcahy has a great eye for the seedy underbelly of New York, just as he does for the Highlands of Scotland. He also handles the romance surprisingly well – both MacLeod’s wife in 16th century Scotland and his love interest in modern New York (including a surprisingly tender love scene) are engaging and complement each other (no mean trick).

Also, the idea is absolute solid gold, and for all that it’s sometimes buried in a cheesy 80s Euro-actioner, Mulcahy still gives the entire thing a sort of mystic force. The tragedy of someone living centuries – watching everyone they love grow old and die around them – is very affectingly done. The different personalities and backgrounds of the immortals are striking and the hints dropped about their involvement in past events intriguing. The concept of immortals growing stronger from beheading other immortals is intriguing and adds a fascinating subtext to every conversation between two of them. The Game itself has an ancient-legend sort of strength, the entire film’s concept having all the revisitable interest of a popular children’s story or a classic slice of mythology.

It looks handsome, and while the actual plot is often predictable and straight-forward, the richness of the backstories and the history carries real impact. Connery is great in a neat cameo – one of his first “mentor” roles (he’s only in it for about 15 minutes, but lifts the entire enterprise with his charisma). The Queen soundtrack is a knockout. Sure, some moments – such as Lambert all too obviously lifted on wires – look as cheap as they probably were, but the entire film is made with a burst of energy and a feeling of enjoyment and love that you have to have a hard heart not to care for it a little bit.

The Matrix (1999)

Keanu Reeves and Hugo Weaving defy gravity in ground-breaking sci-fi The Matrix

Director: The Wachowskis

Cast: Keanu Reeves (Neo), Laurence Fishbourne (Morpheus), Carrie-Anne Moss (Trinity), Hugo Weaving (Agent Smith), Joe Pantoliano (Cypher), Marcus Chong (Tank), Anthony Ray Parker (Dozer), Julian Arahanga (Apoc), Matt Doran (Mouse), Gloria Foster (The Oracle), Belinda McClory (Switch)

In 1999 we all waited for the release of a science-fiction film that would change the genre forever. Problem is we all thought it would be Star Wars: The Phantom Menace, when in fact the entire world went crazy for The Matrix. It helped that The Matrix was everything The Phantom Menace wasn’t: tight, exciting, brilliantly made and above-all endlessly, effortlessly and completely cool. And it still is: not even its dreadful, dreadful sequels could dent its genius or legacy. The Matrixis a flash of counter-culture: anarchic, teenage fantasy taking over the main-stream. It’s still brilliant.

Thomas Anderson (Keanu Reeves) is an office-working drone by day, hacker Neo by night, who wishes there was more to life than this. He’s going to get more than he wished for when he’s offered a choice between the “Red Pill and the Blue Pill” (truth or fantasy) by Morpheus (Laurence Fishbourne), leader of a mysterious hacker group with super-human athleticism and strength. Choosing the Red Pill, Neo wakes up to find himself plugged into a massive machine – and that the world he knows is nothing more than a post-apocalyptic cage, a computer simulation known as The Matrix, used by the all-conquering machines to keep humanity docile while they use their bodies as batteries for their empire. Even more than that, Morpheus is convinced Neo is “The One”, a prophesied saviour who will bring an end to the Matrix. Can Neo accept his destiny?

The Matrix is a superb fusion of a whole host of questions that clearly fascinate the Wachowski siblings. Questions of identity come flying to the fore, as well as the battle for individualism in a conformist society. The Matrix has very earnest points to make about learning to embrace the people we really are, which it delivers with a host of references to philosophy and psychology. It could have become indulgent and self-important (a trap the sequels would fall into), but it delivers the story with a crowd-pleasing burst of energy, mixing in film noir, kung-fu and some rather endearing characters that we end up really caring about.

It’s also of course super, super cool. Everything about it passes the test: from the leather trench coats and shades to the high-octane action and the sense that the film is speaking directly to the alienated, authority-nose-thumbing teenager in all of us. This is a film for the people, the under-dog, with something for anyone who has ever felt trapped, bored or oppressed by their fate (i.e. nearly everyone) and reassures them that their dreams of having a special destiny might actually come true. It tapped into people’s joy and fantasy in a way The Phantom Menace totally failed to do.

This is a classic slice of mysticism. It’s not a film as clever as it thinks it is – it’s main calling card is still Alice in Wonderland the go-to for all films musing on dreamlike fantasy worlds – but it still throws a host of fun little questions and thinking points at the audience. Today, its also easier to see how the film is a celebration of counter-culture and sexual fluidity in a way that had to be snuck under the wire in the 90s. It asks (in a simple) way questions about who we are and what is it all about, in a way that really appeals to rebels. It’s the sort of film a Camus-loving teenager who is fed up with their parents, dreams they had the skill to make.

Skill is the key here. This is a superb achievement by the Wachowskis. It’s brilliantly directed, fast-paced and electric. The camera-work frequently makes use of a flurry of flashy tricks (reflections are a common theme), but which never over-whelm the narrative. It’s revolutionary use of freeze-frame camera work – an ingenious invention created “bullet time” where a series of cameras each taking one shot seem to allow us to rotate at normal speed around actors caught mid jump – introduced something we’d never seen before (and was much imitated and parodied later). The action sequences are stunning – a series of high-stakes, super-cool kung-fu-laced punches and kicks that are shot with a fluid camera that manages to seem both classic and deeply immersive.

It also works because our heroes are really underdogs. We are told again and again that they are vulnerable in the Matrix – that for all their gravity defying feats of strengths, when they come up against the “Agent” sentient programmes, they stand little or no chance of surviving. The goodies die with astonishing regularity in the film, and even the leads are shown to be extremely vulnerable in combat. Our empathy for them is so well crafted, that we even forgive the fact that they gun down countless numbers of their fellow humans during the film (it’s handwaved that anyone can become an agent at any time, so the slaughter of dozens of regular Joes is pretty much essential to prevent this).

A lot of that is also down to the excellence of the main performers. The film channels Keanu Reeves instinctive sweetness and gentleness in a way few other films managed to do as successfully before – he’s brilliantly convincing as both the kick-ass hero, but also the endearing fish-out-of-water who says “woah” as Morpheus jumps over a building. Carrie-Anne Moss is determined, assertive and very humane as Trinity while Laurence Fishbourne’s natural poise and authority are perfectly utilised as Morpheus. Opposite them we have a performance of such dastardly, lip-smacking, Rickmanesque consonant precision from Hugo Weaving, that Agent Smith becomes an iconic villain.

It all comes together into a film that delicately weaves a plucky under-dog story of a hero trying to find his purpose around a few perfectly staged, edge-of-the-seat action set-pieces, that hits a perfect balance between a wider-audience and a cool and pulpy indie vibe. It’s the sort of film that will please the masses, but many people will still feel is speaking very personally to them. Hugely influential, it remains a masterpiece of action and science fiction cinema which, while never as clever as it thinks it is, is hugely vibrant in its filming and endlessly, repeatedly exciting when watching.

Dune (2021)

Timothée Chalamet and Rebecca Ferguson excel in Denis Villeneuve’s marvellous Dune

Director: Denis Villeneuve

Cast: Timothée Chalamet (Paul Atreides), Rebecca Ferguson (Lady Jessica), Oscar Isaac (Duke Leto Atreides), Josh Brolin (Gurney Halleck), Stellan Skarsgard (Baron Valdimir Harkonnen), Dave Bautista (Glossu Rabban), Charlotte Rampling (Gaius Helen Mohiam), Jason Momoa (Duncan Idaho), Javier Bardem (Stilgar), Stephen McKinley Henderson (Thufir Hawat), Zendaya (Chani), Sharon Duncan-Brewster (Dr Liet-Kynes), David Dastmalchian (Piter De Vries), Chang Chen (Dr Wellington Yueh)

In the history of “unfilmable novels”, few are perhaps as “unfilmable” as Frank Herbert’s epic science-fiction novel Dune. In fact, in case we were in any doubt, we even have the evidence with David Lynch’s curiosity Dune (either a noble attempt or an egregious mess, depending on who you talk to – I fall between the two camps depending on the time of day). Denis Villeneuve – fresh from his glorious reinvention of Blade Runner – is one of the few directors with the vision and the clout needed to bring this fictional universe to the screen. He delivers a visually stunning slice of cinematic story-telling, that remains faithful to the novel while carefully calculating how much of the story to focus on. It makes for a sweeping, spectacular film.

The set-up in Herbert’s books is labyrinthine, but one of the film’s great skills is to boil it down to something digestible and understandable. It helps as well that, unlike Lynch’s film, this focuses on roughly the first half of the novel only. 10,000 years in the future, mankind travels through space – but space travel is dependent on a spice that can only be mined on a sand-covered planet called Arrakis, populated by colossal worms and a race of mysterious sand-dwellers called the Fremen. Control of the mining operation of the planet is taken from the brutal House Harkonnen, and its patriarch (Stellan Skarsgard), and granted to the more moderate House Atreides and its head Duke Leto (Oscar Isaac). However, this is just a ruse to trap and destroy House Atreides, whose popularity endangers the Emperor. On arrival on the planet, Leto’s son Paul (Timothée Chalamet) is believed by the Fremen to be a long-promised messiah – and Paul is plagued with strange visions of his future. Can he, and his mother Jessica (Rebecca Ferguson), survive and fulfil their destinies?

Dune is a complex, sprawling piece of world-building – the sort of book so stuffed with unique words, concepts and language that it includes a full glossary to help the reader work out what’s going on. Villeneuve’s genius here is to work out exactly how much of that world building to build into the script, and how much to leave out. Where the Lynch Dune tried to cover everything in this universe and seemed to introduce new characters and concepts in every scene (right up to the end), Villeneuve’s Dune is far more focused. It gives enough tips of the hat to readers of the book to be faithful, but doesn’t bother the more casual viewer with what, say, a mentat is or who the Space Guild exactly are. The overload of information that crushed Lynch’s Dune is skilfully avoided here.

What we get instead is a wonderfully focused, coming-of-age story that places the young hero front-and-centre – and filters our experience through his eyes. This not only helps give us a very clear human engagement with this world, it also makes for a highly relatable central arc to build the rest of the world building around. After all, we understand the “chosen-one-finds-his-destiny” story: using that as a very clear framework, allows the wider universe to be slowly and carefully drip-fed around that. It also plays very well to the reader (who will know the unspoken detail and enjoy subtle references to it on screen) and to the initiate (who won’t need to know every last detail of every last character’s background and won’t be overwhelmed by those references).

On top of which, Dune is, in itself, a sumptuous and visually beautiful example of expansive world-building. Fitting a series that has spawned dozens of novels and an entire universe of expanded storylines, endless care and loving attention has gone into creating every inch of this world. Jacqueline West’s costumes brilliantly capture the mix of medieval and space-punk futurism in the world’s design (this is after all a universe which is effectively Game of Thrones in space – one of many franchises to owe a huge debt to Dune) and Patrice Vermette’s set design superbly contrasts the different planets aesthetics. The imagery carefully contrasts the greens and blues (and water!) of the other worlds with the striking yellows and dryness of Arrakis – it’s beautifully filmed by Grieg Fraser – and the scale is epic, re-enforced by Zimmer’s gothic choir inspired music.

Villeneuve marshals this all into a story that is part world-building set-up, part conspiracy thriller and eventually becomes a full-on chase movie. Each shift in story-telling style flows naturally into the next, and Villeneuve keeps the pace and sense of intrigue up highly effectively. He also understands that films like this need a touch of wit and human warmth: Herbert’s book, for all its strengths, is also a po-faced and slightly pretentious read, with every event and character consciously carrying a massive sense of importance. Dune recognises this, and makes sure to mix lightness and touches of humour to avoid the operatic seriousness tipping into being a little silly (as it did in Lynch’s version).

Villeneuve is helped in this by a well-chosen cast. Chalamet is perfectly cast as the naïve Paul, growing in statue and wisdom as the film progresses: he is effectively vulnerable but also a determined and mentally strong hero, one we can have faith in but still feel concerned about. Ferguson is the film’s stand-out performance as his conflicted mother, determined to protect her family. Isaac is perfect as the charismatic and noble Leto, as is Skarsgard as the viciously bloated Vladimir. Sharon Duncan-Brewster is terrific as an official with split loyalties. Charlotte Rampling has a highly effective cameo as a mysterious priest while Jason Momoa gives possibly his finest performance (certainly his warmest and wittiest) as a larger-than-life warrior.

The film glosses over certain elements – in particular the plot against House Artreides, and Leto’s suspicions of it are wisely simplified and stream-lined – and wisely revises or avoids elements of the book that have dated (most notably the slight stench of homophobia around the bloated, predatory Vladimir). In some ways it’s a beautiful coffee-table version of the story, but it’s careful enough to suggest anything we are not seeing from the book is still happening, just off-camera (I await the inevitable Director’s Cut with even more Mentats, Conditioning and Weirding!). However – based on the cinema I sat in – this has worked a treat to win converts over to the story.

A sweeping, impressive and epic version of a huge novel, it’s a triumph of directorial vision and skilful compression and adaptation. By trying to make Dune work for a larger audience, without sacrificing its heart, rather than laboriously include everything and everyone, it successfully makes it into a crowd-pleasing space opera with depth. Catch it on the big screen!